minibobr

Russia
62 matches tracked 10 matches in 30 days
Last updated:

How does minibobr play?

Rating 0.94 (from 21 matches) K/R 0.73 ADR 87.5 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20% on level 8
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 10% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average. Higher headshot rate than the level 8 average.
EntryDamageHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

minibobr gets the first kill in 14 of 100 rounds. 4 percentage points above the level 8 average (10%).

Rounds with first kill 14%+4 pp better than 92%
Opening duels won 54%+4 pp better than 79%

Clutch

Weakness
Last one alive

minibobr wins 0 of 100 1v2s. 20 percentage points below the level 8 average (20%).

Clutch 1v1 won 33%−5 pp better than 25%
Clutch 1v2 won 0%−20 pp better than 1%
Clutch kills per match 0.9−0.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.88 kills per death. 0.12 below the level 8 average (1.00).

Headshot rate 53%+6 pp better than 80%
AWP share of kills 7%−3 pp better than 42%
K/D 0.88−0.12 better than 8%
Pistol kills per match 3.4
Knife kills 2 in 62 matches

Impact

Average
Damage and big rounds

minibobr gets exactly 2 kills in 14.1 of 100 rounds. 1.0 percentage points above the level 8 average (13.1%).

2K rounds 14.1%+1.0 pp better than 73%
3K rounds 3.5%−0.4 pp better than 31%
MVPs per match 2.3+0.1 better than 59%
4Ks and aces 3x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

minibobr dies in 83 of 100 rounds. 11 percentage points above the level 8 average (72%). Lower is better.

Utility hit rate 37%+2 pp better than 64%
Utility damage per round 3.5−0.8 better than 33%
Enemies flashed per round 0.21−0.07 better than 32%
Deaths per round 83%+11 pp better than 1%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +16 pp
= Stayed the same
ELO at 1,477
▼ Got worse
K/R −0.09, ADR −8.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.78). 0.03 below the level 8 average (0.72).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
22 matches · 55% win rate
On Dust 2 −28 ELO
23 matches · 57% win rate

minibobr loses the most ELO on Mirage: −35 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.54 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
57% better than 74%
0.75 better than 61%
89.2 better than 89%
0.94-
48% of 165 duels better than 37%
25% of 12 situations better than 20%
Mirage22
55% better than 68%
0.70 better than 34%
86.2 better than 80%
0.95-
54% of 132 duels better than 69%
43% of 7 situations better than 66%
Anubis10
50% -
0.71 -
86.8 -
0.95-
51% of 75 duels -
0% of 2 situations -
Nuke3
67% -
0.80 -
87.4 -
1.07-
38% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How minibobr plays

Across 62 matches minibobr averages K/R 0.73 and ADR 87.5; the rating across the 21 rated matches is 0.94. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Deaths per round at 83%, better than only 1% of level 8 players. Averages 16.4 kills per match with 53% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 8 of 21 matches the rating was 1.10 or higher (38%), in 11 it was below 0.90. In 27 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: September 2026 at 0.93. minibobr loses the most ELO on Mirage (−35 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp, Win rate +16 pp. Got weaker: K/R −0.09, ADR −8.8. Unchanged in recent months: ELO at 1,477. Last 30 days: 10 matches, win rate 60%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.