miless2

Poland
102 matches tracked 81 matches in 30 days
Last updated:

How does miless2 play?

Rating 0.99 K/R 0.72 ADR 79.2 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 6
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 102 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 29%
better than most on level 6 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 57%+7 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 14%
Clutch 1v2 won 21%−1 pp better than 51%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+3 pp better than 67%
AWP share of kills 14%+3 pp better than 69%
K/D 1.01+0.03 better than 66%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%+0.2 pp better than 56%
Rounds with 3K 3.0%−0.8 pp better than 19%
MVPs per match 2.0−0.2 better than 33%
4Ks and aces 16x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 77%
Utility damage per round 3.3−0.8 better than 36%
Enemies flashed per round 0.20−0.06 better than 34%
Rounds with a death 72%−1 pp better than 64%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 102 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +46 ELO, win rate 45%
On Fridays −21 ELO, win rate 44%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
71% better than 98%
0.80 better than 85%
86.5 better than 86%
1.11 better than 85%
57% of 131 duels better than 85%
38% of 29 situations level
Anubis16
50% better than 45%
0.67 better than 25%
77.2 better than 34%
0.92 better than 24%
50% of 56 duels level
27% of 11 situations better than 24%
Ancient15
20% better than 1%
0.74 better than 62%
79.2 better than 49%
0.98 better than 49%
57% of 70 duels better than 85%
30% of 10 situations better than 33%
Dust 213
46% -
0.73 -
80.2 -
0.98-
59% of 44 duels -
33% of 15 situations -
Nuke13
54% -
0.65 -
69.8 -
0.89-
67% of 51 duels -
0% of 3 situations -
Cache8
75% -
0.67 -
69.3 -
0.96-
58% of 31 duels -
25% of 4 situations -
Inferno5
20% -
0.56 -
72.6 -
0.68-
35% of 23 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miless2 plays

Across 102 matches miless2 averages K/R 0.72, ADR 79.2 and a rating of 0.99. Biggest strength: Opening duels won at 57%. That is better than 96% of players on level 6. Most room to improve: Clutch 1v1 won at 30%. That is better than only 14% of players on level 6. On average 15.7 kills per match, 48% of them headshots. The strongest map is Mirage with a 71% win rate in 31 matches. In 39 of 102 matches the rating was 1.10 or higher (38%), in 46 it was below 0.90. In 102 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: September 2026 at 1.02. Things go best on Mirage (+22 ELO, win rate 71%). Last 30 days: 81 matches, win rate 53%, ELO balance +41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.