miikkiz

Brazil
41 matches tracked
ELO
2,152
Peak across the last 41 matches: 2,152
Rank SA ▼ 282 places
#3,851
BR #3,015 in BR
30 days · prev. #3,569 · best #3,569
Last updated:

How does miikkiz play?

Rating 1.07 K/R 0.76 ADR 79.9 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (11 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 38% no comparison
Clutch kills per match 1.4 no comparison

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 34%
AWP share of kills 10% no comparison
K/D 1.09+0.07 · Ø 1.02 better than 73%
Pistol kills per match 2.4
Knife kills 1 in 41 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 16.5% no comparison
3K rounds 3.9% no comparison
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 1x 4K, 1 ace in 11 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 29% no comparison
Utility damage per round 3.9 no comparison
Enemies flashed per round 0.36 no comparison
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether miikkiz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 30 before.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.87.

Patterns

Soon this shows where miikkiz loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Most kills in a match: 31 · Nuke
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
71% -
0.83 -
85.8 -
1.20-
56% of 41 duels -
22% of 9 situations -
Dust 29
56% -
0.87 -
88.9 -
1.24-
52% of 33 duels -
40% of 5 situations -
Ancient7
57% -
0.64 -
71.7 -
0.88-
52% of 25 duels -
67% of 3 situations -
Inferno5
40% -
0.73 -
78.4 -
1.03-
52% of 23 duels -
0% of 4 situations -
Nuke4
50% -
0.73 -
72.2 -
0.99-
31% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miikkiz plays

Across 41 matches miikkiz averages K/R 0.76, ADR 79.9 and a rating of 1.07. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 47% headshots. In 19 of 41 matches the rating was 1.10 or higher (46%), in 14 it was below 0.90. In 11 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: June 2026 at 1.25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.