miXedgg

VN
130 matches tracked 17 matches in 30 days
ELO ▲ 27
2,202
30-day peak: 2,202
Rank SEA ▼ 115 places
#3,084
VN #271 in VN
30 days · prev. #2,969 · best #2,711
Last updated:

How does miXedgg play?

Rating 0.93 K/R 0.65 ADR 74.2 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 0.92−0.10 · Ø 1.02 better than 13%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 8%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 11x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.59+0.30 · Ø 0.29 better than 97%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +4.6, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −217

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.66 (at the start 0.61). Clearly below the average (0.73).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −44 ELO
34 matches · 44% win rate
On Inferno −44 ELO
27 matches · 44% win rate
Between 18:00 and 24:00 −25 ELO, win rate 20%
On Sundays ±0 ELO, win rate 29%

miXedgg loses the most ELO on Dust 2: −44 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Cache
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
36% better than 7%
0.66 better than 16%
73.3 better than 16%
0.91 better than 14%
49% of 151 duels better than 41%
38% of 21 situations right on the average
Dust 234
44% better than 23%
0.62 better than 6%
71.4 better than 10%
0.91 better than 12%
37% of 117 duels better than 2%
18% of 17 situations better than 8%
Inferno27
44% better than 20%
0.66 better than 17%
75.7 better than 22%
1.00 better than 36%
46% of 96 duels better than 23%
20% of 10 situations better than 14%
Ancient13
54% -
0.67 -
77.0 -
0.90-
38% of 39 duels -
75% of 8 situations -
Anubis8
50% -
0.60 -
77.4 -
0.87-
39% of 28 duels -
67% of 3 situations -
Cache7
43% -
0.81 -
85.7 -
1.17-
55% of 22 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How miXedgg plays

Across 130 matches miXedgg averages K/R 0.65, ADR 74.2 and a rating of 0.93. Biggest strength: Utility damage per round at 6.4, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 45% headshots. The strongest map is Ancient with a 54% win rate in 13 matches. In 38 of 130 matches the rating was 1.10 or higher (29%), in 66 it was below 0.90. In 84 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. miXedgg loses the most ELO on Dust 2 (−44 ELO, win rate 44%). Things go best on Mirage (+13 ELO, win rate 36%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +4.6, Win rate +9 pp. Got weaker: Headshots −3 pp, ELO −217. Last 30 days: 17 matches, win rate 35%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.