miSSSus

Russia
114 matches tracked 34 matches in 30 days
Last updated:

How does miSSSus play?

Rating 1.00 (from 64 matches) K/R 0.74 ADR 84.1 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 64 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 8% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 47%−3 pp · Ø 50% better than 25%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 22%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 91%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 0.95−0.05 · Ø 1.00 better than 32%
Pistol kills per match 2.6
Knife kills 3 in 114 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 40%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 78%
4Ks and aces 12x 4K, 5 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 88%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 66%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +160
= Stayed the same
Headshots at 56%, Win rate at 48%
▼ Got worse
K/R −0.07, ADR −8.1

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.71
JanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.90. Last 3 months: 0.74 (at the start 0.81). Just above the average (0.72).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
23 matches · 39% win rate
On Saturdays +1 ELO, win rate 40%

miSSSus loses the most ELO from match 5 of the day: ±0 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 43 · Inferno

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 42%
0.74 better than 61%
83.5 better than 71%
0.93 better than 24%
45% of 110 duels better than 22%
22% of 9 situations better than 14%
Mirage28
50% right on the average
0.77 better than 75%
86.2 better than 84%
1.09 better than 81%
46% of 104 duels better than 26%
29% of 7 situations better than 28%
Ancient24
54% better than 60%
0.74 better than 63%
84.7 better than 75%
0.94-
48% of 111 duels better than 36%
38% of 8 situations better than 46%
Anubis15
47% better than 37%
0.70 better than 39%
82.0 better than 64%
0.98-
52% of 42 duels better than 55%
38% of 8 situations right on the average
Nuke6
33% -
0.79 -
96.5 -
1.10-
55% of 11 duels -
-
Cache4
25% -
0.74 -
72.7 -
1.26-
56% of 9 duels -
50% of 2 situations -
Inferno3
0% -
0.69 -
73.9 -
0.97-
43% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How miSSSus plays

Across 114 matches miSSSus averages K/R 0.74 and ADR 84.1; the rating across the 64 rated matches is 1.00. Biggest strength: Headshot rate at 55%, better than 91% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 7 players. Averages 16.9 kills per match with 55% headshots. The strongest map is Ancient with a 54% win rate in 24 matches. In 23 of 64 matches the rating was 1.10 or higher (36%), in 23 it was below 0.90. In 64 matches with detailed stats: 12 4Ks and 5 aces. Best month by rating: September 2026 at 1.03. miSSSus loses the most ELO from match 5 of the day (±0 ELO, win rate 39%). Things go best in match 2 of the day (+152 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +152 ELO. Improved over the last three months: ELO +160. Got weaker: K/R −0.07, ADR −8.1. Unchanged in recent months: Headshots at 56%, Win rate at 48%. Last 30 days: 34 matches, win rate 44%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.