mhm2k

Brazil
161 matches tracked 60 matches in 30 days
Last updated:

How does mhm2k play?

Rating 1.02 (from 140 matches) K/R 0.71 ADR 78.4 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 46%−4 pp · Ø 50% better than 18%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (46%).

Headshot rate 57%+11 pp · Ø 46% better than 95%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.99−0.01 · Ø 1.00 better than 50%
Pistol kills per match 2.6
Knife kills 3 in 161 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 25x 4K, 2 aces in 119 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.27).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.52+0.25 · Ø 0.27 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.71, ADR at 78.3
▼ Got worse
Rating −0.07, Win rate −3 pp, ELO −335

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.72).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +9 ELO, win rate 41%
On Thursdays +24 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 42%
0.70 better than 39%
76.2 better than 35%
0.98 better than 44%
47% of 181 duels better than 34%
62% of 26 situations better than 96%
Dust 238
37% better than 9%
0.75 better than 66%
82.5 better than 66%
1.10 better than 82%
47% of 163 duels better than 31%
64% of 14 situations better than 96%
Ancient22
55% better than 70%
0.71 better than 41%
78.8 better than 41%
0.99 better than 46%
54% of 93 duels better than 69%
45% of 11 situations better than 68%
Inferno22
59% better than 75%
0.73 better than 62%
79.6 better than 57%
1.14 better than 90%
43% of 82 duels better than 15%
43% of 14 situations better than 63%
Anubis14
43% -
0.64 -
73.0 -
0.90-
41% of 74 duels -
0% of 4 situations -
Nuke11
27% -
0.64 -
71.2 -
0.87-
40% of 57 duels -
0% of 2 situations -
Cache8
50% -
0.80 -
86.2 -
1.09-
49% of 43 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mhm2k plays

Across 161 matches mhm2k averages K/R 0.71 and ADR 78.4; the rating across the 140 rated matches is 1.02. Biggest strength: Headshot rate at 57%, better than 95% of level 7 players. Most room to improve: Opening duels won at 46%, better than only 18% of level 7 players. Averages 15.5 kills per match with 57% headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 54 of 140 matches the rating was 1.10 or higher (39%), in 49 it was below 0.90. In 119 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: October 2026 at 1.18. Things go best on Inferno (+56 ELO, win rate 59%). Improved over the last three months: Headshots +10 pp. Got weaker: Rating −0.07, Win rate −3 pp, ELO −335. Unchanged in recent months: K/R at 0.71, ADR at 78.3. Last 30 days: 60 matches, win rate 47%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.