mesaa1

RS
26 matches tracked
Last updated:

How does mesaa1 play?

Rating 0.96 K/R 0.68 ADR 76.4 from 26 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 7
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 26 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 8% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 42%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (9 matches).

Compared with 1,203 players on level 7, each player over up to their last 100 matches (50+).

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 29% no comparison
Clutch 1v2 won 29% no comparison
Clutch kills per match 2.3 no comparison

Weapons and aim

Average
Where do the kills come from?

0.93 kills per death. 0.07 below the level 7 average (1.00).

Headshot rate 43%−3 pp better than 31%
AWP share of kills 2% no comparison
K/D 0.93−0.07 better than 27%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Averages 2.2 round MVPs per match. 0.1 below the level 7 average (2.3).

2K rounds 10.9% no comparison
3K rounds 2.6% no comparison
MVPs per match 2.2−0.1 better than 53%
4Ks and aces 4x 4K, 0 aces in 9 matches

Utility and deaths

Average
Nades, flashes and deaths

mesaa1 dies in 73 of 100 rounds. 1 percentage point above the level 7 average (72%). Lower is better.

Utility hit rate 32% no comparison
Utility damage per round 1.8 no comparison
Enemies flashed per round 0.20 no comparison
Deaths per round 73%+1 pp better than 46%

Progress

One value per month, dashed line is the level 7 average
Whether mesaa1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 9 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.67
JulAugSepOct

Patterns

Soon this shows where mesaa1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 26 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient8
50% -
0.65 -
70.5 -
0.97-
46% of 24 duels -
40% of 5 situations -
Mirage8
38% -
0.66 -
74.3 -
0.94-
55% of 31 duels -
50% of 4 situations -
Dust 23
0% -
0.75 -
92.4 -
0.91-
45% of 22 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mesaa1 plays

Across 26 matches mesaa1 averages K/R 0.68, ADR 76.4 and a rating of 0.96. Averages 15.4 kills per match with 43% headshots. In 7 of 26 matches the rating was 1.10 or higher (27%), in 15 it was below 0.90. In 9 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 2 matches, win rate 0%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.