merstach

BA
172 matches tracked 21 matches in 30 days
ELO ▼ 8
2,110
30-day peak: 2,206
Rank SA ▼ 1,463 places
#4,480
BA #5 in BA
30 days · prev. #3,017 · best #3,017
Last updated:

How does merstach play?

Rating 1.05 (from 166 matches) K/R 0.76 ADR 84.8 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 166 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so right on the average (50%).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.5
Knife kills 4 in 172 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 69%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 19x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Win rate +6 pp, ELO +629
= Stayed the same
Rating at 1.05, ADR at 85.8, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.77
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −71 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −17 ELO, win rate 49%
On Wednesdays −40 ELO, win rate 42%

merstach loses the most ELO on Ancient: −71 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.29 · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
57% better than 72%
0.78 better than 72%
88.0 better than 83%
1.06 better than 63%
58% of 426 duels better than 86%
42% of 38 situations better than 62%
Anubis22
59% better than 71%
0.78 better than 71%
86.5 better than 78%
1.04 better than 56%
49% of 136 duels better than 37%
50% of 12 situations better than 79%
Dust 222
45% better than 26%
0.70 better than 32%
78.2 better than 38%
0.94 better than 20%
55% of 120 duels better than 73%
36% of 14 situations better than 44%
Ancient20
45% better than 27%
0.71 better than 34%
79.9 better than 43%
0.99 better than 37%
47% of 104 duels better than 24%
70% of 10 situations better than 98%
Cache19
68% -
0.81 -
87.6 -
1.17-
47% of 87 duels -
40% of 5 situations -
Nuke7
43% -
0.65 -
73.0 -
0.95-
39% of 33 duels -
33% of 3 situations -
Inferno6
33% -
0.80 -
82.7 -
1.20-
43% of 28 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How merstach plays

Across 172 matches merstach averages K/R 0.76 and ADR 84.8; the rating across the 166 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Cache with a 68% win rate in 19 matches. In 62 of 166 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 118 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. merstach loses the most ELO on Ancient (−71 ELO, win rate 45%). Things go best on Mirage (+89 ELO, win rate 57%). Match no. 3 of the day goes best: 61% win rate, −25 ELO. Improved over the last three months: K/R +0.04, Win rate +6 pp, ELO +629. Unchanged in recent months: Rating at 1.05, ADR at 85.8, Headshots at 50%. Last 30 days: 21 matches, win rate 62%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.