merkn

USA
On FACEIT since 2016 168 matches tracked 46 matches in 30 days
ELO ▲ 79
2,855
30-day peak: 2,913
Rank NA ▼ 29 places
#434
US #232 in US
30 days · prev. #405 · best #405
Last updated:

How does merkn play?

Rating 1.10 (from 127 matches) K/R 0.79 ADR 86.8 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 27% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.0
Knife kills 3 in 168 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 75%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 71%
MVPs per match 2.5+0.2 · Ø 2.3 better than 62%
4Ks and aces 17x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 21%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, ADR +4.1, Headshots +6 pp, Win rate +3 pp, ELO +84
= Stayed the same
K/R at 0.80
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −18 ELO
28 matches · 68% win rate
On Thursdays +14 ELO, win rate 45%

merkn loses the most ELO on Cache: −18 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.18 · Nuke
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
61% better than 81%
0.76 right on the average
87.4 better than 76%
1.01 better than 34%
52% of 213 duels right on the average
37% of 19 situations better than 44%
Anubis31
65% better than 84%
0.80 better than 73%
86.3 better than 74%
1.16 better than 81%
53% of 122 duels better than 55%
63% of 16 situations better than 93%
Cache28
68% better than 84%
0.85 better than 76%
91.9 better than 77%
1.12 better than 54%
56% of 109 duels better than 60%
36% of 11 situations better than 43%
Nuke27
59% better than 58%
0.81 better than 67%
84.6 better than 60%
1.20 better than 81%
58% of 64 duels better than 74%
50% of 14 situations better than 74%
Dust 216
63% better than 83%
0.77 better than 58%
84.2 better than 63%
1.06-
44% of 48 duels better than 12%
60% of 5 situations better than 93%
Inferno6
17% -
0.80 -
84.9 -
1.10-
57% of 21 duels -
0% of 2 situations -
Overpass3
33% -
0.67 -
69.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How merkn plays

Across 168 matches merkn averages K/R 0.79 and ADR 86.8; the rating across the 127 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 86.8, better than 77% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 56% headshots. The strongest map is Cache with a 68% win rate in 28 matches. In 67 of 127 matches the rating was 1.10 or higher (53%), in 39 it was below 0.90. In 97 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.14. merkn loses the most ELO on Cache (−18 ELO, win rate 68%). Things go best in match 3 of the day (+67 ELO, win rate 74%). Match no. 3 of the day goes best: 74% win rate, +67 ELO. Improved over the last three months: Rating +0.05, ADR +4.1, Headshots +6 pp, Win rate +3 pp, ELO +84. Unchanged in recent months: K/R at 0.80. Last 30 days: 46 matches, win rate 59%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.