merentzdc

Switzerland
On FACEIT since 2016 265 matches tracked 79 matches in 30 days
Last updated:

How does merentzdc play?

Rating 1.00 K/R 0.72 ADR 79.2 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 265 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 46%−4 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.00).

Headshot rate 49%−1 pp · Ø 50% better than 45%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.99−0.01 · Ø 1.00 better than 31%
Pistol kills per match 2.7
Knife kills 3 in 265 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 20%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 53%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 36x 4K, 4 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 88%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 91%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +239
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 79.3
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +8 ELO
52 matches · 42% win rate
On Fridays −10 ELO, win rate 40%

merentzdc loses the most ELO in match 3 of the day: +8 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.92 · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
43% better than 21%
0.71 better than 35%
77.5 better than 32%
1.00 better than 37%
45% of 303 duels better than 19%
57% of 51 situations better than 90%
Inferno61
61% better than 70%
0.75 right on the average
81.8 better than 49%
1.06 right on the average
48% of 243 duels better than 21%
37% of 35 situations better than 49%
Mirage55
53% better than 54%
0.69 better than 25%
77.2 better than 30%
0.93 better than 17%
45% of 263 duels better than 17%
36% of 28 situations better than 41%
Nuke37
57% better than 56%
0.70 better than 31%
78.3 better than 36%
0.94 better than 18%
46% of 157 duels better than 18%
45% of 11 situations better than 71%
Cache20
55% -
0.71 -
79.6 -
1.06-
43% of 90 duels -
50% of 10 situations -
Anubis13
69% -
0.75 -
83.2 -
1.02-
46% of 41 duels -
33% of 6 situations -
Ancient4
50% -
0.81 -
88.9 -
1.12-
56% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How merentzdc plays

Across 265 matches merentzdc averages K/R 0.72, ADR 79.2 and a rating of 1.00. Biggest strength: Utility damage per round at 6.1, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 94 of 265 matches the rating was 1.10 or higher (35%), in 109 it was below 0.90. In 186 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: July 2026 at 1.01. merentzdc loses the most ELO in match 3 of the day (+8 ELO, win rate 42%). Things go best on Mirage (+136 ELO, win rate 53%). Match no. 4 of the day goes best: 58% win rate, +76 ELO. Improved over the last three months: Headshots +2 pp, ELO +239. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 79.3. Last 30 days: 79 matches, win rate 51%, net ELO +197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.