meowbilli

PK
On FACEIT since 2020 69 matches tracked 19 matches in 30 days
Last updated:

How does meowbilli play?

Rating 1.03 (from 19 matches) K/R 0.79 ADR 88.2 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 19 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 26% normal 0.90 to 1.09 32% weak 0.75 to 0.89 26% very weak below 0.75 5%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 36% no comparison
Clutch 1v2 won 21% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 4% no comparison
K/D 1.06+0.06 · Ø 1.00 better than 57%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 12.8% no comparison
3K rounds 4.7% no comparison
MVPs per match 2.7+0.5 · Ø 2.2 better than 85%
4Ks and aces 4x 4K, 0 aces in 19 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 24% no comparison
Utility damage per round 2.0 no comparison
Enemies flashed per round 0.48 no comparison
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether meowbilli is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 49 before.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: April 2026 with 0.80.

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.41 · Nuke
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
52% right on the average
0.76 better than 58%
84.9 better than 70%
0.85-
43% of 28 duels better than 10%
0% of 2 situations better than 1%
Dust 214
71% -
0.80 -
90.5 -
1.10-
65% of 20 duels -
100% of 1 situations -
Nuke13
77% -
0.84 -
91.3 -
1.07-
47% of 15 duels -
33% of 6 situations -
Ancient10
60% -
0.81 -
93.0 -
1.15-
43% of 7 duels -
0% of 1 situations -
Inferno6
17% -
0.67 -
73.1 -
0.82-
60% of 10 duels -
100% of 2 situations -
Anubis3
33% -
0.99 -
99.7 -
1.32-
44% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meowbilli plays

Across 68 matches meowbilli averages K/R 0.79 and ADR 88.2; the rating across the 19 rated matches is 1.03. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 62% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 7 of 19 matches the rating was 1.10 or higher (37%), in 6 it was below 0.90. In 19 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. Last 30 days: 19 matches, win rate 53%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.