mefii

KR
140 matches tracked
Last updated:

How does mefii play?

Rating 1.01 K/R 0.73 ADR 77.8 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 21%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 52%+2 pp · Ø 50% better than 69%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%0 pp · Ø 37% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (46%).

Headshot rate 50%+4 pp · Ø 46% better than 76%
AWP share of kills 6%−4 pp · Ø 10% better than 36%
K/D 1.01+0.01 · Ø 1.00 better than 60%
Pistol kills per match 2.9
Knife kills 1 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 22%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 17x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 15%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 45%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +9 pp
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 77.8, Win rate at 50%
▼ Got worse
ELO −195

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.72).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
22 matches · 45% win rate
On Dust 2 −21 ELO
35 matches · 51% win rate
In match 1 of the day ±0 ELO
23 matches · 39% win rate

mefii loses the most ELO on Ancient: −23 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
51% better than 53%
0.73 better than 57%
79.0 better than 49%
1.00 right on the average
57% of 198 duels better than 86%
24% of 38 situations better than 16%
Dust 235
51% better than 54%
0.76 better than 71%
78.0 better than 45%
1.06 better than 71%
53% of 120 duels better than 67%
23% of 30 situations better than 16%
Ancient22
45% better than 35%
0.71 better than 47%
76.0 better than 36%
0.96 better than 42%
58% of 59 duels better than 86%
32% of 31 situations better than 32%
Inferno14
57% -
0.67 -
71.3 -
0.93-
46% of 46 duels -
83% of 6 situations -
Anubis9
33% -
0.79 -
84.8 -
1.06-
64% of 39 duels -
67% of 6 situations -
Cache5
40% -
0.79 -
77.9 -
1.09-
43% of 21 duels -
60% of 5 situations -
Nuke3
67% -
0.72 -
73.2 -
1.00-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mefii plays

Across 140 matches mefii averages K/R 0.73, ADR 77.8 and a rating of 1.01. Biggest strength: Headshot rate at 50%, better than 76% of level 7 players. Most room to improve: Utility damage per round at 2.7, better than only 15% of level 7 players. Averages 16.3 kills per match with 50% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 51 of 140 matches the rating was 1.10 or higher (36%), in 60 it was below 0.90. In 97 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. mefii loses the most ELO on Ancient (−23 ELO, win rate 45%). Things go best on Mirage (+1 ELO, win rate 51%). From match no. 5 of the day on, things go best: 56% win rate, −22 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: ELO −195. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 77.8, Win rate at 50%. Last 30 days: 4 matches, win rate 25%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.