meellifluous

PA
65 matches tracked
Last updated:

How does meellifluous play?

Rating 0.93 K/R 0.67 ADR 74.6 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.01).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 0.93−0.08 · Ø 1.01 better than 23%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.2%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 18%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 21%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 2x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 37%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 41%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +135
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.08, Rating −0.10, ADR −8.1, Win rate −22 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.65 (at the start 0.73). Clearly below the average (0.73).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
23 matches · 65% win rate
On Mirage −24 ELO
21 matches · 52% win rate
Between 18:00 and 24:00 −24 ELO, win rate 44%

meellifluous loses the most ELO on Dust 2: −46 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Anubis
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
65% better than 92%
0.71 better than 44%
76.7 better than 33%
0.98 better than 42%
49% of 100 duels better than 41%
40% of 20 situations better than 61%
Mirage21
52% better than 57%
0.67 better than 21%
76.1 better than 29%
0.91 better than 16%
49% of 75 duels better than 42%
25% of 12 situations better than 17%
Anubis7
29% -
0.64 -
72.8 -
0.91-
52% of 23 duels -
25% of 8 situations -
Ancient6
50% -
0.66 -
68.6 -
0.93-
41% of 17 duels -
33% of 3 situations -
Inferno4
0% -
0.50 -
65.9 -
0.76-
32% of 19 duels -
0% of 1 situations -
Nuke3
67% -
0.70 -
73.7 -
0.98-
57% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How meellifluous plays

Across 65 matches meellifluous averages K/R 0.67, ADR 74.6 and a rating of 0.93. Most room to improve: Opening duels won at 46%, better than only 16% of level 8 players. Averages 15.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 18 of 65 matches the rating was 1.10 or higher (28%), in 30 it was below 0.90. In 44 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. meellifluous loses the most ELO on Dust 2 (−46 ELO, win rate 65%). Improved over the last three months: ELO +135. Got weaker: K/R −0.08, Rating −0.10, ADR −8.1, Win rate −22 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 4 matches, win rate 25%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.