mchk-
How does mchk- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).
Compared with 6,792 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average0.94 K/D and so clearly below the average (1.06).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.2%).
Utility and deaths
Average4.6 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months: 0.93 (at the start 1.03). Well below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 81.8. Last 3 months: 75.1 (at the start 79.2). Clearly below the average (81.2).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 53% (at the start 50%). Right on the average (53%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 55% (at the start 48%). Just above the average (54%).
Best month: September 2026 with 3,539. Last 3 months: 3,174 (at the start 3,392).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 309 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mchk- loses the most ELO on Anubis: −537 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 38 · Nuke
- Highest rating in a match: 1.99 · Mirage
Maps in detail
from the last 309 matchesCompared with players on the same level who have at least 15 matches on the map.
How mchk- plays
Across 309 matches mchk- averages K/R 0.68 and ADR 75.9; the rating across the 298 rated matches is 0.95. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 53% headshots. The strongest map is Cache with a 81% win rate in 27 matches. In 90 of 298 matches the rating was 1.10 or higher (30%), in 136 it was below 0.90. In 244 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. mchk- loses the most ELO on Anubis (−537 ELO, win rate 37%). Things go best from match 5 of the day (+189 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +189 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp. Got weaker: K/R −0.06, Rating −0.10, ADR −4.1, ELO −218. Last 30 days: 75 matches, win rate 55%, net ELO −333.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.