mchk-

Poland
On FACEIT since 2014 310 matches tracked 75 matches in 30 days
ELO ▼ 261
3,174
30-day peak: 3,462
Rank EU ▼ 591 places
#3,457
PL #196 in PL
30 days · prev. #2,866 · best #2,866
Last updated:

How does mchk- play?

Rating 0.95 (from 298 matches) K/R 0.68 ADR 75.9 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 298 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 42%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.06).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.94−0.12 · Ø 1.06 better than 8%
Pistol kills per match 2.6
Knife kills 4 in 309 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 12%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.0−0.4 · Ø 2.4 better than 8%
4Ks and aces 32x 4K, 2 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.6+0.7 · Ø 3.9 better than 73%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −4.1, ELO −218

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −537 ELO
54 matches · 37% win rate
In match 3 of the day −220 ELO
48 matches · 48% win rate
On Sundays −33 ELO, win rate 44%

mchk- loses the most ELO on Anubis: −537 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 38 · Nuke
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
55% right on the average
0.72 better than 30%
78.2 better than 29%
1.00 better than 27%
55% of 487 duels better than 64%
28% of 61 situations better than 18%
Ancient70
51% better than 35%
0.67 better than 11%
75.5 better than 16%
0.92 better than 9%
42% of 298 duels better than 5%
39% of 41 situations better than 51%
Anubis54
37% better than 5%
0.64 better than 7%
73.2 better than 10%
0.88 better than 4%
53% of 255 duels right on the average
26% of 31 situations better than 21%
Nuke39
59% right on the average
0.69 better than 14%
77.0 better than 21%
0.98 better than 16%
53% of 174 duels right on the average
43% of 23 situations better than 58%
Cache27
81% better than 98%
0.64 better than 2%
72.7 better than 4%
0.92 better than 5%
52% of 122 duels better than 32%
70% of 10 situations better than 98%
Dust 27
43% -
0.63 -
69.3 -
0.89-
56% of 36 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mchk- plays

Across 309 matches mchk- averages K/R 0.68 and ADR 75.9; the rating across the 298 rated matches is 0.95. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 53% headshots. The strongest map is Cache with a 81% win rate in 27 matches. In 90 of 298 matches the rating was 1.10 or higher (30%), in 136 it was below 0.90. In 244 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. mchk- loses the most ELO on Anubis (−537 ELO, win rate 37%). Things go best from match 5 of the day (+189 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +189 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp. Got weaker: K/R −0.06, Rating −0.10, ADR −4.1, ELO −218. Last 30 days: 75 matches, win rate 55%, net ELO −333.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.