mayson231

Russia
22 matches tracked 22 matches in 30 days
Last updated:

How does mayson231 play?

Rating 1.10 K/R 0.79 ADR 86.4 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.53 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 22 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 5% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 36%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. More first kills per match than the level 5 average.
Multi-killsClutcherEntry
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 61%+11 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 23%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 83%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (44%).

Headshot rate 54%+10 pp · Ø 44% better than 94%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.06+0.09 · Ø 0.97 better than 86%
Pistol kills per match 3.1
Knife kills 2 in 22 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 46%
3K rounds 6.0%+2.3 pp · Ø 3.7% better than 99%
MVPs per match 2.9+0.7 · Ø 2.2 better than 99%
4Ks and aces 6x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 18%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 34%
Enemies flashed per round 0.26+0.02 · Ø 0.24 better than 55%
Deaths per round 75%+2 pp · Ø 73% better than 33%

Patterns

Soon this shows where mayson231 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 6 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage6
33% -
0.94 -
99.2 -
1.34-
69% of 26 duels -
40% of 5 situations -
Ancient5
0% -
0.69 -
75.4 -
0.93-
50% of 22 duels -
40% of 5 situations -
Dust 24
75% -
0.86 -
94.1 -
1.24-
67% of 18 duels -
50% of 2 situations -
Cache3
33% -
0.84 -
90.8 -
1.11-
54% of 13 duels -
0% of 3 situations -
Nuke3
67% -
0.71 -
76.0 -
0.94-
67% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mayson231 plays

Across 22 matches mayson231 averages K/R 0.79, ADR 86.4 and a rating of 1.10. Biggest strength: Opening duels won at 61%, better than 99% of level 5 players. Most room to improve: Utility hit rate at 29%, better than only 18% of level 5 players. Averages 18.0 kills per match with 54% headshots. In 9 of 22 matches the rating was 1.10 or higher (41%), in 10 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 1 ace. Last 30 days: 22 matches, win rate 41%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.