maximus3425

USA
158 matches tracked 88 matches in 30 days
Last updated:

How does maximus3425 play?

Rating 1.04 (from 137 matches) K/R 0.77 ADR 78.7 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 9
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

maximus3425 gets the first kill in 13 of 100 rounds. 3 percentage points above the level 9 average (10%).

Rounds with first kill 13%+3 pp better than 85%
Opening duels won 53%+2 pp better than 70%

Clutch

Average
Last one alive

maximus3425 wins 30 of 100 1v1s. 8 percentage points below the level 9 average (38%).

Clutch 1v1 won 30%−8 pp better than 13%
Clutch 1v2 won 20%−1 pp better than 42%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?

44 of 100 kills by maximus3425 are headshots. 4 percentage points below the level 9 average (48%).

Headshot rate 44%−4 pp better than 25%
AWP share of kills 46%+36 pp better than 99%
K/D 1.05+0.04 better than 64%
Pistol kills per match 2.7
Knife kills 5 in 158 matches

Impact

Average
Damage and big rounds

Averages 2.6 round MVPs per match. 0.4 above the level 9 average (2.2).

2K rounds 14.2%+1.1 pp better than 74%
3K rounds 4.3%+0.3 pp better than 64%
MVPs per match 2.6+0.4 better than 84%
4Ks and aces 26x 4K, 2 aces in 137 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 0.04 enemies flashed per round (4 per 100 rounds). 0.24 below the level 9 average (0.28).

Utility hit rate 25%−10 pp better than 3%
Utility damage per round 1.4−2.9 better than 1%
Enemies flashed per round 0.04−0.24 better than 1%
Deaths per round 74%+2 pp better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +332
= Stayed the same
ADR at 78.3
▼ Got worse
K/R −0.05, Headshots −6 pp, Win rate −18 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.82). 0.04 above the level 9 average (0.73).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
38 matches · 45% win rate
On Saturdays +2 ELO, win rate 32%

maximus3425 loses the most ELO on Mirage: −42 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 2.02 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
55% better than 64%
0.80 better than 81%
84.1 better than 70%
1.03 better than 54%
55% of 255 duels better than 74%
36% of 25 situations better than 44%
Anubis38
47% better than 34%
0.80 better than 80%
80.5 on par
1.10 better than 78%
52% of 207 duels on par
22% of 27 situations better than 15%
Mirage38
45% better than 30%
0.75 better than 60%
77.2 better than 34%
0.99 better than 40%
51% of 201 duels on par
35% of 17 situations better than 42%
Ancient23
70% better than 95%
0.73 on par
71.2 better than 7%
1.09 better than 73%
53% of 88 duels better than 60%
27% of 22 situations better than 23%
Inferno10
40% -
0.73 -
73.2 -
0.98-
52% of 73 duels -
25% of 4 situations -
Nuke8
38% -
0.80 -
82.7 -
1.04-
50% of 38 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maximus3425 plays

Across 158 matches maximus3425 averages K/R 0.77 and ADR 78.7; the rating across the 137 rated matches is 1.04. Biggest strength: Rounds with first kill at 13%, better than 85% of level 9 players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 9 players. Averages 17.3 kills per match with 44% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 62 of 137 matches the rating was 1.10 or higher (45%), in 51 it was below 0.90. In 137 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. maximus3425 loses the most ELO on Mirage (−42 ELO, win rate 45%). Things go best on Anubis (+109 ELO, win rate 47%). Match no. 3 of the day goes best: 58% win rate, +32 ELO. Improved over the last three months: ELO +332. Got weaker: K/R −0.05, Headshots −6 pp, Win rate −18 pp. Unchanged in recent months: ADR at 78.3. Last 30 days: 88 matches, win rate 50%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.