maxilys

Russia
61 matches tracked 16 matches in 30 days
Last updated:

How does maxilys play?

Rating 1.14 (from 40 matches) K/R 0.83 ADR 87.8 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
AWPerClutcherDamage
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 18%
Opening duels won 58%+8 pp better than 96%

Clutch

Strength
Last one alive
Clutch 1v1 won 54%+16 pp better than 98%
Clutch 1v2 won 23%+2 pp better than 60%
Clutch kills per match 3.5+1.8 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−8 pp better than 10%
AWP share of kills 28%+18 pp better than 96%
K/D 1.35+0.36 better than 99%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.7 pp better than 84%
Rounds with 3K 5.0%+1.1 pp better than 87%
MVPs per match 2.7+0.5 better than 90%
4Ks and aces 13x 4K, 0 aces in 59 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 88%
Utility damage per round 7.1+2.9 better than 95%
Enemies flashed per round 0.40+0.12 better than 80%
Rounds with a death 62%−11.0 pp better than 99%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 61 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Highest rating in a match: 1.92 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
58% better than 77%
0.89 better than 97%
91.7 better than 93%
1.24–
69% of 71 duels better than 99%
55% of 22 situations better than 88%
Mirage18
67% better than 94%
0.85 better than 92%
89.7 better than 90%
1.10–
57% of 70 duels better than 85%
56% of 16 situations better than 89%
Ancient9
44% –
0.72 –
77.9 –
1.03–
48% of 23 duels –
89% of 9 situations –
Nuke7
71% –
0.85 –
97.9 –
1.03–
45% of 22 duels –
0% of 4 situations –
Anubis4
100% –
0.73 –
74.2 –
1.12–
54% of 13 duels –
33% of 3 situations –
Inferno4
50% –
0.77 –
82.7 –
1.37–
58% of 12 duels –
20% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How maxilys plays

Across 61 matches maxilys averages K/R 0.83 and ADR 87.8; the rating across the 40 rated matches is 1.14. Biggest strength: K/D at 1.35. That is better than 99% of players on level 8. Most room to improve: Headshot rate at 39%. That is better than only 10% of players on level 8. On average 19.3 kills per match, 39% of them headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 21 of 40 matches the rating was 1.10 or higher (53%), in 10 it was below 0.90. In 59 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. Last 30 days: 16 matches, win rate 56%, ELO balance −28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.