mavchelor

Germany
59 matches tracked 23 matches in 30 days
Last updated:

How does mavchelor play?

Rating 1.01 K/R 0.70 ADR 71.8 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 59 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 25% very weak below 0.75 17%
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 49%−1 pp · Ø 50% better than 45%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 17%−6 pp · Ø 23% better than 23%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (45%).

Headshot rate 40%−5 pp · Ø 45% better than 24%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.04+0.04 · Ø 1.00 better than 74%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.1%+0.1 pp · Ø 13.0% better than 54%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 35%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 7x 4K, 1 ace in 59 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 75%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 30%
Deaths per round 67%−5 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 6 average
Whether mavchelor is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 1.66 · Inferno

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno18
72% better than 96%
0.69 better than 43%
67.2 better than 8%
1.03 better than 69%
47% of 51 duels better than 32%
56% of 9 situations better than 85%
Dust 216
56% better than 74%
0.68 better than 34%
70.1 better than 11%
0.98 better than 46%
55% of 44 duels better than 78%
14% of 14 situations better than 5%
Nuke11
36% -
0.67 -
72.0 -
0.94-
47% of 34 duels -
33% of 12 situations -
Cache8
100% -
0.76 -
86.8 -
1.15-
50% of 28 duels -
57% of 7 situations -
Mirage4
25% -
0.78 -
70.9 -
1.04-
63% of 8 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mavchelor plays

Across 59 matches mavchelor averages K/R 0.70, ADR 71.8 and a rating of 1.01. Biggest strength: Deaths per round at just 67% (lower is better), better than 97% of level 6 players. Most room to improve: Damage per round (ADR) at 71.8, better than only 11% of level 6 players. Averages 15.1 kills per match with 40% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 20 of 59 matches the rating was 1.10 or higher (34%), in 25 it was below 0.90. In 59 matches with detailed stats: 7 4Ks and 1 ace. Things go best in match 1 of the day (+54 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +54 ELO. Last 30 days: 23 matches, win rate 48%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.