matz77

UY
236 matches tracked 43 matches in 30 days
ELO ▲ 1
2,435
30-day peak: 2,525
Rank SA ▲ 31 places
#1,461
UY #22 in UY
30 days · prev. #1,492 · best #1,453
Last updated:

How does matz77 play?

Rating 1.04 K/R 0.74 ADR 80.9 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 236 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.04+0.04 · Ø 1.00 better than 50%
Pistol kills per match 2.5
Knife kills 1 in 236 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (4.0%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 46%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 35x 4K, 5 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 24%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +12 pp, ELO +236
= Stayed the same
ADR at 81.3
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.71). Slightly above the average (0.72).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
101 matches · 50% win rate
In match 4 of the day −51 ELO
32 matches · 38% win rate
On Wednesdays +120 ELO, win rate 40%

matz77 loses the most ELO on Mirage: −70 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
50% better than 43%
0.75 better than 54%
82.6 better than 59%
1.04 right on the average
51% of 477 duels right on the average
34% of 50 situations better than 37%
Dust 267
45% better than 28%
0.76 better than 60%
80.8 right on the average
1.08 better than 64%
51% of 302 duels right on the average
39% of 41 situations better than 52%
Anubis27
56% better than 62%
0.76 better than 59%
85.1 better than 69%
1.08 better than 64%
48% of 141 duels better than 28%
43% of 14 situations better than 59%
Ancient17
53% better than 55%
0.68 better than 19%
70.4 better than 4%
0.97 better than 28%
64% of 74 duels better than 96%
29% of 7 situations better than 25%
Inferno12
58% -
0.70 -
76.4 -
0.97-
33% of 48 duels -
50% of 4 situations -
Nuke9
33% -
0.67 -
77.8 -
0.96-
44% of 45 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How matz77 plays

Across 236 matches matz77 averages K/R 0.74, ADR 80.9 and a rating of 1.04. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 95 of 236 matches the rating was 1.10 or higher (40%), in 84 it was below 0.90. In 182 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: August 2026 at 1.06. matz77 loses the most ELO on Mirage (−70 ELO, win rate 50%). Things go best from match 5 of the day (+95 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +95 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +12 pp, ELO +236. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 81.3. Last 30 days: 43 matches, win rate 47%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.