matys_-
How does matys_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).
Compared with 1,035 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so clearly above the average (55%).
Clutch
Average30% of 1v2s won and so clearly above the average (24%).
Weapons and aim
Strength1.71 K/D and so well above the average (1.13).
Impact
StrengthExactly 3 kills in 8.6% of rounds and so well above the average (4.6%).
Utility and deaths
StrengthDied in 62% of rounds and so well below the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: January 2026 with 1.15. Last 3 months: 0.99 (at the start 1.15). Well above the average (0.79).
Rating, 1.00 is an average match
Best month: June 2026 with 1.39.
Damage per round (ADR)
Best month: January 2026 with 120.3. Last 3 months: 102.4 (at the start 117.6). Well above the average (84.8).
Share of headshot kills
Best month: August 2026 with 68%. Last 3 months: 69% (at the start 60%). Well above the average (52%).
Matches won (win rate)
Best month: January 2026 with 85%. Last 3 months: 86% (at the start 80%). Well above the average (54%).
Best month: October 2026 with 3,634. Last 3 months: 3,604 (at the start 3,213).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 79 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.12 · Dust 2
- Most kills in a match: 48 · Anubis
- Longest win streak: 12 wins in a row · Dust 2
Maps in detail
from the last 79 matchesCompared with players on the same level who have at least 15 matches on the map.
How matys_- plays
Across 80 matches matys_- averages K/R 1.06 and ADR 109.6; the rating across the 30 rated matches is 1.40. Biggest strength: Damage per round (ADR) at 109.6, better than 99% of level 10 · 3,500+ ELO players. Averages 22.8 kills per match with 65% headshots. The strongest map is Mirage with a 89% win rate in 27 matches. In 24 of 30 matches the rating was 1.10 or higher (80%), in 3 it was below 0.90. In 23 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.39. Things go best on Mirage (+91 ELO, win rate 89%). Match no. 1 of the day goes best: 87% win rate, +79 ELO. Improved over the last three months: Headshots +9 pp, Win rate +6 pp, ELO +391. Got weaker: K/R −0.16, ADR −15.2. Last 30 days: 6 matches, win rate 83%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.