matys_-

SK
FACEIT verified 80 matches tracked
ELO ▲ 90
3,634
30-day peak: 3,634
Rank EU ▼ 91 places
#563
SK #5 in SK
30 days · prev. #472 · best #472
Last updated:

How does matys_- play?

Rating 1.40 (from 30 matches) K/R 1.06 ADR 109.6 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.40
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 30 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 47% good 1.10 to 1.29 17% normal 0.90 to 1.09 10% weak 0.75 to 0.89 7% very weak below 0.75 3%
Player type
Deals serious damage
More damage per round than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
DamageClutcherEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

3,500+ ELO

Compared with 1,035 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so clearly above the average (55%).

Rounds with first kill 14%+2 pp · Ø 12% better than 77%
Opening duels won 59%+4 pp · Ø 55% better than 80%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (24%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 27%
Clutch 1v2 won 30%+6 pp · Ø 24% better than 87%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Strength
Where do the kills come from?

1.71 K/D and so well above the average (1.13).

Headshot rate 65%+13 pp · Ø 52% better than 96%
AWP share of kills 0%−14 pp · Ø 14% better than 1%
K/D 1.71+0.58 · Ø 1.13 better than 99%
Pistol kills per match 3.4 from the last 79
Knife kills 1 in 79 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.6% of rounds and so well above the average (4.6%).

2K rounds 17.3%+2.7 pp · Ø 14.6% better than 94%
3K rounds 8.6%+4.0 pp · Ø 4.6% better than 99%
MVPs per match 4.0+1.4 · Ø 2.6 better than 99%
4Ks and aces 5x 4K, 0 aces in 23 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 39%+6 pp · Ø 33% better than 85%
Utility damage per round 3.4−0.4 · Ø 3.8 better than 32%
Enemies flashed per round 0.47+0.14 · Ø 0.33 better than 83%
Deaths per round 62%−8 pp · Ø 70% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +9 pp, Win rate +6 pp, ELO +391
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, ADR −15.2

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.93
DecJanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 1.15. Last 3 months: 0.99 (at the start 1.15). Well above the average (0.79).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Dust 2
  2. Most kills in a match: 48 · Anubis
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
89% better than 99%
1.13 better than 99%
116.8 better than 99%
1.47-
45% of 40 duels better than 6%
20% of 5 situations better than 5%
Ancient18
78% better than 97%
0.92 better than 91%
98.4 better than 94%
1.33-
59% of 44 duels better than 78%
33% of 3 situations better than 35%
Dust 213
77% -
1.16 -
115.8 -
1.37-
70% of 27 duels -
0% of 1 situations -
Inferno8
88% -
1.13 -
117.6 -
1.47-
75% of 4 duels -
0% of 1 situations -
Anubis4
100% -
1.05 -
102.9 -
1.58-
53% of 17 duels -
57% of 7 situations -
Cache4
75% -
0.91 -
97.5 -
1.16-
48% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How matys_- plays

Across 80 matches matys_- averages K/R 1.06 and ADR 109.6; the rating across the 30 rated matches is 1.40. Biggest strength: Damage per round (ADR) at 109.6, better than 99% of level 10 · 3,500+ ELO players. Averages 22.8 kills per match with 65% headshots. The strongest map is Mirage with a 89% win rate in 27 matches. In 24 of 30 matches the rating was 1.10 or higher (80%), in 3 it was below 0.90. In 23 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.39. Things go best on Mirage (+91 ELO, win rate 89%). Match no. 1 of the day goes best: 87% win rate, +79 ELO. Improved over the last three months: Headshots +9 pp, Win rate +6 pp, ELO +391. Got weaker: K/R −0.16, ADR −15.2. Last 30 days: 6 matches, win rate 83%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.