matthewxz

Poland
25 matches tracked 25 matches in 30 days
Last updated:

How does matthewxz play?

Rating 1.17 K/R 0.83 ADR 87.6 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 7
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 25 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More damage per round than the level 7 average.
Multi-killsClutcherDamage
better than most on level 7 about average weaker than most

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

matthewxz wins 60 of 100 opening duels. 10 percentage points above the level 7 average (50%).

Rounds with first kill 11%+1 pp better than 68%
Opening duels won 60%+10 pp better than 99%

Clutch

Average
Last one alive

matthewxz wins 27 of 100 1v1s. 12 percentage points below the level 7 average (39%).

Clutch 1v1 won 27%−12 pp better than 6%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 2.2+0.5 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.19 kills per death. 0.19 above the level 7 average (1.00).

Headshot rate 47%+1 pp better than 53%
AWP share of kills 9%−2 pp better than 51%
K/D 1.19+0.19 better than 98%
Pistol kills per match 2.8
Knife kills 2 in 25 matches

Impact

Strength
Damage and big rounds

matthewxz gets exactly 2 kills in 16.4 of 100 rounds. 3.2 percentage points above the level 7 average (13.2%).

2K rounds 16.4%+3.2 pp better than 99%
3K rounds 4.9%+1.0 pp better than 89%
MVPs per match 2.8+0.5 better than 96%
4Ks and aces 6x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

23 of 100 nades by matthewxz deal damage or blind an enemy. 12 percentage points below the level 7 average (35%).

Utility hit rate 23%−12 pp better than 3%
Utility damage per round 3.0−1.2 better than 26%
Enemies flashed per round 0.30+0.03 better than 62%
Deaths per round 70%−2 pp better than 81%

Progress

One value per month, dashed line is the level 7 average
Whether matthewxz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 25 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOct

Patterns

Soon this shows where matthewxz loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Anubis
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 1.97 · Mirage

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
44% -
0.86 -
87.3 -
1.20-
62% of 29 duels -
38% of 8 situations -
Anubis5
80% -
0.88 -
94.1 -
1.24-
74% of 19 duels -
0% of 5 situations -
Dust 24
50% -
0.74 -
82.1 -
0.99-
65% of 17 duels -
0% of 4 situations -
Ancient3
33% -
0.70 -
68.3 -
0.98-
60% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How matthewxz plays

Across 25 matches matthewxz averages K/R 0.83, ADR 87.6 and a rating of 1.17. Biggest strength: Opening duels won at 60%, better than 99% of level 7 players. Most room to improve: Utility hit rate at 23%, better than only 3% of level 7 players. Averages 18.4 kills per match with 47% headshots. In 13 of 25 matches the rating was 1.10 or higher (52%), in 8 it was below 0.90. In 25 matches with detailed stats: 6 4Ks and 1 ace. Last 30 days: 25 matches, win rate 52%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.