matios

Brazil
On FACEIT since 2015 257 matches tracked 46 matches in 30 days
ELO ▲ 57
3,403
30-day peak: 3,634
Rank SA ▼ 8 places
#34
BR #26 in BR
30 days · prev. #26 · best #26
Last updated:

How does matios play?

Rating 1.11 (from 242 matches) K/R 0.79 ADR 84.6 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 27% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 84%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 2.6
Knife kills 4 in 257 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 51%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 43x 4K, 4 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.0+0.1 · Ø 3.9 better than 55%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 83%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 84.2, Headshots at 59%, Win rate at 58%, ELO at 3,403
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months unchanged at 0.79. Slightly above the average (0.75).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
69 matches · 55% win rate
In match 3 of the day −18 ELO
44 matches · 52% win rate
On Thursdays −84 ELO, win rate 50%

matios loses the most ELO on Dust 2: −29 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.36 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 41 · Cache

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
57% better than 60%
0.80 better than 67%
86.1 better than 68%
1.11 better than 64%
54% of 512 duels better than 58%
31% of 59 situations better than 26%
Dust 269
55% right on the average
0.78 better than 59%
83.0 better than 54%
1.10 better than 57%
53% of 316 duels right on the average
28% of 32 situations better than 20%
Ancient28
68% better than 88%
0.81 better than 74%
86.2 better than 69%
1.17 better than 82%
45% of 95 duels better than 11%
38% of 13 situations right on the average
Anubis17
76% better than 97%
0.74 better than 42%
81.8 better than 50%
1.09 better than 59%
57% of 61 duels better than 75%
55% of 11 situations better than 85%
Nuke13
62% -
0.79 -
83.2 -
1.11-
67% of 46 duels -
20% of 10 situations -
Cache7
29% -
0.69 -
77.8 -
0.92-
62% of 37 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How matios plays

Across 257 matches matios averages K/R 0.79 and ADR 84.6; the rating across the 242 rated matches is 1.11. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 59% headshots. The strongest map is Anubis with a 76% win rate in 17 matches. In 122 of 242 matches the rating was 1.10 or higher (50%), in 60 it was below 0.90. In 193 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: July 2026 at 1.14. matios loses the most ELO on Dust 2 (−29 ELO, win rate 55%). Things go best in match 4 of the day (+127 ELO, win rate 77%). Match no. 4 of the day goes best: 77% win rate, +127 ELO. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 84.2, Headshots at 59%, Win rate at 58%, ELO at 3,403. Last 30 days: 46 matches, win rate 57%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.