masha

BY
91 matches tracked
Last updated:

How does masha play?

K/R 0.77 ADR 82.9 from 91 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3.0 pp better than 15%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 19%+8 pp better than 83%
K/D 1.07+0.04 better than 62%
Pistol kills per match 3.4
Knife kills 3 in 91 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.0%+1.7 pp better than 83%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.52+0.22 better than 94%
Rounds with a death 72%+1.0 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 82.8
▼ Got worse
Headshots −3 pp, Win rate −8 pp

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.83. Last 3 months: 0.75 (at the start 0.77).

Patterns

From the last 91 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −25 ELO
24 matches · 38% wins
In match 2 of the day +25 ELO
20 matches · 25% wins

masha loses the most ELO on Dust 2: −25 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
38% better than 8%
0.72 better than 39%
79.6 better than 44%
-
47% of 49 duels better than 25%
33% of 6 situations better than 35%
Dust 224
38% better than 9%
0.75 better than 56%
83.9 better than 67%
-
53% of 51 duels better than 60%
22% of 9 situations better than 12%
Ancient11
55% –
0.85 –
89.7 –
-
50% of 24 duels –
40% of 5 situations –
Anubis8
63% –
0.85 –
79.6 –
-
50% of 8 duels –
33% of 3 situations –
Inferno8
50% –
0.82 –
83.4 –
-
-
-
Nuke6
33% –
0.75 –
87.2 –
-
60% of 10 duels –
-
Cache3
100% –
0.85 –
85.1 –
-
100% of 1 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How masha plays

Biggest strength: Rounds with 3K at 4.9%. That is better than 79% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.5 kills per match, 49% of them headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 21 matches with detailed stats: 2 4Ks and 0 aces. masha loses the most ELO on Dust 2 (−25 ELO, win rate 38%). Things go best from match 5 of the day (±0 ELO, win rate 67%). Got weaker: Headshots −3 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.