martix_

Ukraine
351 matches tracked 170 matches in 30 days
Last updated:

How does martix_ play?

Rating 0.98 K/R 0.70 ADR 77.5 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 351 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 0.99−0.03 · Ø 1.02 better than 42%
Pistol kills per match 2.9
Knife kills 6 in 351 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 48%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 35x 4K, 5 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 61%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, ELO +142
= Stayed the same
K/R at 0.71, ADR at 77.5, Win rate at 49%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −106 ELO
71 matches · 41% win rate
On Anubis −87 ELO
62 matches · 56% win rate
On Fridays −93 ELO, win rate 40%

martix_ loses the most ELO on Dust 2: −106 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.20 · Ancient

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
49% better than 42%
0.72 better than 43%
78.3 better than 39%
1.00 better than 44%
47% of 490 duels better than 28%
42% of 73 situations better than 61%
Ancient77
51% better than 50%
0.71 better than 36%
79.1 better than 43%
0.98 better than 37%
52% of 293 duels better than 53%
43% of 46 situations better than 66%
Dust 271
41% better than 19%
0.68 better than 25%
74.9 better than 23%
0.94 better than 24%
53% of 265 duels better than 66%
33% of 51 situations better than 39%
Anubis62
56% better than 66%
0.72 better than 41%
79.4 better than 43%
1.00 better than 41%
49% of 236 duels better than 36%
31% of 49 situations better than 35%
Inferno34
47% better than 26%
0.68 better than 28%
73.6 better than 18%
0.96 better than 29%
55% of 106 duels better than 65%
39% of 23 situations better than 52%
Cache3
33% -
0.67 -
72.6 -
0.85-
38% of 16 duels -
40% of 5 situations -
Nuke3
33% -
0.72 -
77.8 -
1.07-
36% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How martix_ plays

Across 351 matches martix_ averages K/R 0.70, ADR 77.5 and a rating of 0.98. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 15.4 kills per match with 41% headshots. The strongest map is Anubis with a 56% win rate in 62 matches. In 116 of 351 matches the rating was 1.10 or higher (33%), in 147 it was below 0.90. In 270 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: October 2026 at 1.03. martix_ loses the most ELO on Dust 2 (−106 ELO, win rate 41%). Things go best on Ancient (+47 ELO, win rate 51%). Match no. 4 of the day goes best: 54% win rate, −27 ELO. Improved over the last three months: Rating +0.05, ELO +142. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.5, Win rate at 49%. Last 30 days: 170 matches, win rate 48%, net ELO −225.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.