markon-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so right on the average (50%).
Clutch
Average11% of 1v2s won and so well below the average (22%).
Weapons and aim
Average1.06 K/D and so slightly above the average (1.01).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average5.3 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 8 averageKills per round (K/R)
Best month: August 2026 with 0.82.
Rating, 1.00 is an average match
Best month: August 2026 with 1.15.
Damage per round (ADR)
Best month: September 2026 with 88.2.
Share of headshot kills
Best month: October 2026 with 52%.
Matches won (win rate)
Best month: August 2026 with 61%.
Best month: October 2026 with 1,701.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 78 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
markon- loses the most ELO in match 2 of the day: ±0 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Vertigo
- Longest win streak: 4 wins in a row · Nuke
- Highest rating in a match: 1.92 · Mirage
Maps in detail
from the last 78 matchesCompared with players on the same level who have at least 15 matches on the map.
How markon- plays
Across 78 matches markon- averages K/R 0.78, ADR 86.5 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 86.5, better than 87% of level 8 players. Averages 17.4 kills per match with 49% headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 34 of 78 matches the rating was 1.10 or higher (44%), in 30 it was below 0.90. In 76 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.15. markon- loses the most ELO in match 2 of the day (±0 ELO, win rate 41%). Things go best in match 1 of the day (+38 ELO, win rate 77%). Match no. 1 of the day goes best: 77% win rate, +38 ELO. Last 30 days: 31 matches, win rate 48%, net ELO −11.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.