markon-

IE
78 matches tracked 31 matches in 30 days
Last updated:

How does markon- play?

Rating 1.07 K/R 0.78 ADR 86.5 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 78 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.01).

Headshot rate 49%+2 pp · Ø 47% better than 62%
AWP share of kills 5%−5 pp · Ø 10% better than 33%
K/D 1.06+0.05 · Ø 1.01 better than 74%
Pistol kills per match 3.1
Knife kills 4 in 78 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 64%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 84%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 77%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
Whether markon- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
22 matches · 41% win rate
Between 18:00 and 24:00 +3 ELO, win rate 47%

markon- loses the most ELO in match 2 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Vertigo
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 1.92 · Mirage

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
66% better than 93%
0.78 better than 74%
84.4 better than 73%
1.10 better than 78%
46% of 138 duels better than 26%
32% of 19 situations better than 34%
Anubis18
56% better than 66%
0.75 better than 63%
86.5 better than 80%
1.04 better than 62%
54% of 87 duels better than 72%
33% of 12 situations better than 40%
Nuke13
15% -
0.75 -
88.8 -
0.95-
49% of 76 duels -
43% of 7 situations -
Ancient7
71% -
0.82 -
92.2 -
1.10-
61% of 33 duels -
50% of 4 situations -
Vertigo4
75% -
0.87 -
79.4 -
1.18-
54% of 13 duels -
100% of 1 situations -
Inferno3
33% -
0.88 -
95.4 -
1.15-
55% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How markon- plays

Across 78 matches markon- averages K/R 0.78, ADR 86.5 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 86.5, better than 87% of level 8 players. Averages 17.4 kills per match with 49% headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 34 of 78 matches the rating was 1.10 or higher (44%), in 30 it was below 0.90. In 76 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.15. markon- loses the most ELO in match 2 of the day (±0 ELO, win rate 41%). Things go best in match 1 of the day (+38 ELO, win rate 77%). Match no. 1 of the day goes best: 77% win rate, +38 ELO. Last 30 days: 31 matches, win rate 48%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.