markeuu

USA
23 matches tracked 23 matches in 30 days
Last updated:

How does markeuu play?

Rating 1.48 K/R 1.03 ADR 105.7 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 8
1.48
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 96%
Rating distribution from 23 matches
outstanding 1.80 and up 22% strong 1.30 to 1.79 43% good 1.10 to 1.29 17% normal 0.90 to 1.09 13% weak 0.75 to 0.89 4% very weak below 0.75 0%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).

Opening

Strength
The first duels of the round

markeuu wins 62 of 100 opening duels. 12 percentage points above the level 8 average (50%).

Rounds with first kill 14%+4 pp better than 92%
Opening duels won 62%+12 pp better than 99%

Clutch

Average
Last one alive

Averages 2.2 kills per match as the last one alive. 0.6 above the level 8 average (1.6).

Clutch 1v1 won 29%−9 pp better than 11%
Clutch 1v2 won 19%−1 pp better than 37%
Clutch kills per match 2.2+0.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.57 kills per death. 0.57 above the level 8 average (1.00).

Headshot rate 45%−2 pp better than 37%
AWP share of kills 26%+16 pp better than 94%
K/D 1.57+0.57 better than 99%
Pistol kills per match 4.1

Impact

Strength
Damage and big rounds

markeuu gets exactly 3 kills in 10.2 of 100 rounds. 6.3 percentage points above the level 8 average (3.9%).

2K rounds 19.2%+6.1 pp better than 99%
3K rounds 10.2%+6.3 pp better than 99%
MVPs per match 3.9+1.7 better than 99%
4Ks and aces 7x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

markeuu dies in 65 of 100 rounds. 7 percentage points below the level 8 average (72%). Lower is better.

Utility hit rate 40%+5 pp better than 82%
Utility damage per round 3.9−0.4 better than 44%
Enemies flashed per round 0.30+0.02 better than 57%
Deaths per round 65%−7 pp better than 99%

Patterns

Soon this shows where markeuu loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 2.32 · Nuke
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
30% -
0.99 -
104.8 -
1.41-
57% of 47 duels -
20% of 10 situations -
Mirage4
25% -
0.89 -
94.5 -
1.27-
58% of 24 duels -
0% of 2 situations -
Anubis3
33% -
1.02 -
97.3 -
1.52-
70% of 10 duels -
25% of 4 situations -
Cache3
67% -
1.16 -
119.6 -
1.64-
73% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How markeuu plays

Across 23 matches markeuu averages K/R 1.03, ADR 105.7 and a rating of 1.48. Biggest strength: Rating at 1.48, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 8 players. Averages 21.9 kills per match with 45% headshots. In 19 of 23 matches the rating was 1.10 or higher (83%), in 1 it was below 0.90. In 23 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 23 matches, win rate 43%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.