marcoreus

Germany
185 matches tracked 115 matches in 30 days
ELO ▲ 219
3,001
30-day peak: 3,001
Rank EU ▼ 575 places
#7,846 #181 in DE
30 days · prev. #7,271 · best #7,271
Last updated:

How does marcoreus play?

Rating 1.04 (from 139 matches) K/R 0.74 ADR 80.1 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 139 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 16%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

marcoreus gets the first kill in 8 of 100 rounds. 3 percentage points below the level 10 average (11%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 51%0 pp on par

Clutch

Strength
Last one alive

marcoreus wins 28 of 100 1v2s. 7 percentage points above the level 10 average (21%).

Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.07 kills per death. 0.03 above the level 10 average (1.04).

Headshot rate 51%0 pp on par
AWP share of kills 13%+2 pp better than 65%
K/D 1.07+0.03 better than 61%
Pistol kills per match 3.1
Knife kills 2 in 185 matches

Impact

Average
Damage and big rounds

Averages 2.3 round MVPs per match. 0.1 below the level 10 average (2.4).

2K rounds 13.6%+0.2 pp better than 52%
3K rounds 4.1%0.0 pp on par
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 23x 4K, 0 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

marcoreus dies in 69 of 100 rounds. 2 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 32%−3 pp better than 30%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.33+0.03 better than 61%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +3 pp, ELO +62
= Stayed the same
K/R at 0.74, ADR at 80.0
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months unchanged at 0.74. On par with the level 10 average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
34 matches · 47% win rate
On Mirage −22 ELO
74 matches · 57% win rate
Between 0:00 and 6:00 −72 ELO, win rate 47%

marcoreus loses the most ELO in match 1 of the day: −27 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Cache
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
57% better than 71%
0.74 on par
80.6 better than 48%
1.05 better than 55%
50% of 277 duels better than 40%
32% of 50 situations better than 30%
Dust 255
55% better than 60%
0.74 on par
78.9 better than 38%
1.06 better than 56%
50% of 160 duels better than 41%
37% of 38 situations better than 47%
Ancient20
45% better than 26%
0.80 better than 76%
84.6 better than 65%
1.13 better than 81%
60% of 80 duels better than 90%
27% of 15 situations better than 22%
Anubis14
36% -
0.60 -
71.9 -
0.83-
46% of 59 duels -
60% of 5 situations -
Nuke9
44% -
0.73 -
79.4 -
1.02-
63% of 43 duels -
50% of 6 situations -
Inferno8
63% -
0.78 -
83.0 -
1.10-
47% of 34 duels -
33% of 6 situations -
Cache5
80% -
0.83 -
89.8 -
1.12-
53% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How marcoreus plays

Across 185 matches marcoreus averages K/R 0.74 and ADR 80.1; the rating across the 139 rated matches is 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 players. Averages 16.1 kills per match with 51% headshots. The strongest map is Mirage with a 57% win rate in 74 matches. In 51 of 139 matches the rating was 1.10 or higher (37%), in 48 it was below 0.90. In 139 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. marcoreus loses the most ELO in match 1 of the day (−27 ELO, win rate 47%). Things go best in match 2 of the day (+102 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +102 ELO. Improved over the last three months: Headshots +3 pp, ELO +62. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.0. Last 30 days: 115 matches, win rate 50%, net ELO +238.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.