manuzo

AR
377 matches tracked 91 matches in 30 days
ELO ▼ 130
1,873
30-day peak: 2,177
Rank SA ▲ 2,885 places
#4,692
30 days · prev. #7,577 · best #4,692
Last updated:

How does manuzo play?

Rating 1.00 K/R 0.72 ADR 79.2 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 377 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 0.98−0.04 · Ø 1.02 better than 37%
Pistol kills per match 3.0
Knife kills 2 in 377 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 46%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 51x 4K, 3 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 61%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 92%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +139
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.3, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.73).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −108 ELO
106 matches · 45% win rate
On Anubis −101 ELO
47 matches · 49% win rate
Between 12:00 and 18:00 −80 ELO, win rate 33%
On Fridays −153 ELO, win rate 41%

manuzo loses the most ELO on Dust 2: −108 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.44 · Anubis

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
50% better than 46%
0.77 better than 69%
83.6 better than 68%
1.05 better than 63%
57% of 574 duels better than 83%
36% of 56 situations better than 44%
Dust 2106
45% better than 30%
0.71 better than 41%
77.0 better than 34%
0.99 better than 42%
50% of 488 duels right on the average
42% of 57 situations better than 64%
Anubis47
49% better than 41%
0.70 better than 32%
78.7 better than 38%
0.98 better than 33%
52% of 200 duels better than 56%
38% of 26 situations right on the average
Nuke38
71% better than 87%
0.73 better than 41%
79.0 better than 39%
0.99 better than 35%
48% of 206 duels better than 25%
41% of 17 situations better than 58%
Ancient35
43% better than 26%
0.69 better than 28%
76.1 better than 25%
0.95 better than 29%
46% of 148 duels better than 24%
41% of 17 situations better than 61%
Cache21
43% -
0.69 -
75.8 -
0.97-
47% of 100 duels -
29% of 14 situations -
Inferno13
54% -
0.65 -
75.2 -
0.90-
47% of 68 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How manuzo plays

Across 377 matches manuzo averages K/R 0.72, ADR 79.2 and a rating of 1.00. Averages 16.0 kills per match with 48% headshots. The strongest map is Nuke with a 71% win rate in 38 matches. In 131 of 377 matches the rating was 1.10 or higher (35%), in 150 it was below 0.90. In 317 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. manuzo loses the most ELO on Dust 2 (−108 ELO, win rate 45%). Things go best on Mirage (+231 ELO, win rate 50%). Match no. 1 of the day goes best: 57% win rate, +52 ELO. Improved over the last three months: Headshots +2 pp, ELO +139. Got weaker: K/R −0.05, Rating −0.06, ADR −4.3, Win rate −6 pp. Last 30 days: 91 matches, win rate 51%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.