mantz

Sweden
82 matches tracked
Last updated:

How does mantz play?

Rating 1.01 (from 14 matches) K/R 0.77 ADR 85.8 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 14 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 0% very weak below 0.75 43%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
ClutcherMulti-kills
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (6 matches).

Opening

The first duels of the round
Rounds with first kill 5% no comparison
Opening duels won 58% no comparison

Clutch

Last one alive
Clutch 1v1 won 67% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 3.8 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−2 pp better than 37%
AWP share of kills 12% no comparison
K/D 1.11+0.11 better than 85%
Pistol kills per match 2.7
Knife kills 1 in 82 matches

Impact

Average
Damage and big rounds
Rounds with 2K 16.4% no comparison
Rounds with 3K 3.1% no comparison
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 3x 4K, 0 aces in 6 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 41% no comparison
Utility damage per round 9.9 no comparison
Enemies flashed per round 0.38 no comparison
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −5.4, Win rate −8 pp, ELO −112

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.72 (at the start 0.79).

Patterns

From the last 82 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −27 ELO
24 matches · 38% wins
In match 2 of the day −27 ELO
22 matches · 41% wins

mantz loses the most ELO on Ancient: −27 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 1.90 · Anubis
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient24
38% better than 9%
0.75 better than 62%
83.3 better than 67%
0.99-
53% of 68 duels better than 65%
46% of 26 situations better than 71%
Anubis18
50% better than 43%
0.87 better than 94%
93.6 better than 95%
1.90-
49% of 65 duels better than 39%
44% of 16 situations better than 67%
Inferno16
63% better than 81%
0.74 better than 62%
83.9 better than 73%
0.97-
48% of 46 duels better than 35%
47% of 17 situations better than 74%
Nuke12
67% -
0.79 -
85.8 -
0.46-
55% of 47 duels -
50% of 6 situations -
Dust 28
50% -
0.66 -
81.0 -
-
40% of 20 duels -
50% of 6 situations -
Mirage3
33% -
0.62 -
71.7 -
-
57% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mantz plays

Across 82 matches mantz averages K/R 0.77 and ADR 85.8; the rating across the 14 rated matches is 1.01. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 86% of players on level 8. On average 16.6 kills per match, 45% of them headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 5 of 14 matches the rating was 1.10 or higher (36%), in 6 it was below 0.90. In 6 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. mantz loses the most ELO on Ancient (−27 ELO, win rate 38%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.07, ADR −5.4, Win rate −8 pp, ELO −112.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.