mandi

XK
102 matches tracked 16 matches in 30 days
Last updated:

How does mandi play?

Rating 1.07 (from 56 matches) K/R 0.78 ADR 84.5 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 56 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerClutcherMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.01).

Headshot rate 50%+3 pp · Ø 47% better than 68%
AWP share of kills 24%+14 pp · Ø 10% better than 92%
K/D 1.05+0.04 · Ø 1.01 better than 71%
Pistol kills per match 3.4
Knife kills 3 in 102 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 73%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 81%
4Ks and aces 12x 4K, 2 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 73%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.79, Rating at 1.07, ADR at 85.8, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
23 matches · 35% win rate

mandi loses the most ELO on Dust 2: −51 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Inferno
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 35%
0.83 better than 89%
87.6 better than 85%
1.09 better than 75%
52% of 101 duels better than 60%
38% of 16 situations right on the average
Dust 223
35% better than 8%
0.71 better than 44%
76.7 better than 33%
1.05-
49% of 78 duels better than 41%
33% of 12 situations better than 42%
Ancient16
44% better than 27%
0.84 better than 92%
88.8 better than 83%
1.21-
66% of 56 duels better than 99%
31% of 13 situations better than 36%
Inferno11
55% -
0.78 -
91.1 -
1.03-
53% of 32 duels -
25% of 4 situations -
Anubis9
56% -
0.66 -
79.1 -
0.95-
55% of 11 duels -
33% of 3 situations -
Nuke3
67% -
0.77 -
82.2 -
-
-
-
Vertigo3
33% -
0.75 -
87.8 -
0.95-
50% of 14 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mandi plays

Across 102 matches mandi averages K/R 0.78 and ADR 84.5; the rating across the 56 rated matches is 1.07. Biggest strength: 3K rounds at 4.7%, better than 82% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 8 players. Averages 17.6 kills per match with 50% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 25 of 56 matches the rating was 1.10 or higher (45%), in 17 it was below 0.90. In 51 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. mandi loses the most ELO on Dust 2 (−51 ELO, win rate 35%). Improved over the last three months: Win rate +6 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.07, ADR at 85.8, Headshots at 50%. Last 30 days: 16 matches, win rate 38%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.