malyszyszek

Poland
On FACEIT since 2022 35 matches tracked 35 matches in 30 days
Last updated:

How does malyszyszek play?

Rating 0.99 K/R 0.68 ADR 78.3 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 35 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 6% normal 0.90 to 1.09 37% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 47%−3 pp · Ø 50% better than 26%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 40%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.02+0.02 · Ø 1.00 better than 63%
Pistol kills per match 2.7
Knife kills 1 in 35 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.1%).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 88%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 19%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 1x 4K, 1 ace in 35 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.49+0.22 · Ø 0.27 better than 92%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Patterns

Soon this shows where malyszyszek loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 1.71 · Ancient

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
60% -
0.62 -
69.5 -
0.90-
44% of 32 duels -
56% of 9 situations -
Ancient8
63% -
0.79 -
93.1 -
1.13-
41% of 29 duels -
50% of 4 situations -
Anubis8
38% -
0.67 -
77.1 -
0.99-
48% of 31 duels -
71% of 7 situations -
Dust 25
60% -
0.74 -
80.6 -
1.06-
67% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How malyszyszek plays

Across 35 matches malyszyszek averages K/R 0.68, ADR 78.3 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 7 players. Averages 15.1 kills per match with 44% headshots. In 8 of 35 matches the rating was 1.10 or higher (23%), in 14 it was below 0.90. In 35 matches with detailed stats: 1 4Ks and 1 ace. Last 30 days: 35 matches, win rate 57%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.