malii--

Denmark
117 matches tracked 26 matches in 30 days
Last updated:

How does malii-- play?

Rating 1.12 (from 96 matches) K/R 0.81 ADR 85.4 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88% on level 9
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 96 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 52%+1 pp better than 63%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+6 pp better than 80%
Clutch 1v2 won 16%−5 pp better than 19%
Clutch kills per match 1.8+0.2 better than 69%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+7 pp better than 85%
AWP share of kills 1%−9 pp better than 6%
K/D 1.12+0.11 better than 86%
Pistol kills per match 2.8
Knife kills 2 in 117 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.4%+0.3 pp better than 52%
Rounds with 3K 5.5%+1.5 pp better than 94%
MVPs per match 2.5+0.3 better than 76%
4Ks and aces 20x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 17%
Utility damage per round 4.0−0.3 better than 47%
Enemies flashed per round 0.23−0.05 better than 38%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.81, ADR at 85.2, ELO at 1,793
▼ Got worse
Rating −0.15, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.81 (at the start 0.83).

Patterns

From the last 117 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
34 matches · 29% wins
On Mirage −51 ELO
29 matches · 48% wins
Between 18:00 and 24:00 −51 ELO, win rate 32%
On Thursdays −76 ELO, win rate 40%

malii-- loses the most ELO on Dust 2: −77 ELO, 29% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
29% better than 2%
0.76 better than 65%
81.8 better than 59%
1.04 better than 56%
48% of 155 duels better than 36%
57% of 21 situations better than 90%
Mirage29
48% better than 42%
0.78 better than 74%
82.6 better than 65%
1.10 better than 78%
50% of 94 duels better than 47%
44% of 16 situations better than 69%
Ancient19
63% better than 86%
0.89 better than 97%
91.8 better than 91%
1.25 better than 97%
65% of 88 duels better than 99%
31% of 16 situations better than 30%
Anubis17
65% better than 89%
0.92 better than 99%
94.7 better than 97%
1.25-
63% of 76 duels better than 97%
40% of 10 situations better than 55%
Inferno9
67% -
0.78 -
80.2 -
0.98-
56% of 54 duels -
67% of 3 situations -
Nuke5
40% -
0.82 -
80.3 -
1.08-
55% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How malii-- plays

Across 117 matches malii-- averages K/R 0.81 and ADR 85.4; the rating across the 96 rated matches is 1.12. Biggest strength: Rounds with 3K at 5.5%. That is better than 94% of players on level 9. Most room to improve: Utility with impact at 30%. That is better than only 17% of players on level 9. On average 18.3 kills per match, 55% of them headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 45 of 96 matches the rating was 1.10 or higher (47%), in 26 it was below 0.90. In 83 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: July 2026 at 1.26. malii-- loses the most ELO on Dust 2 (−77 ELO, win rate 29%). Things go best in match 1 of the day (+26 ELO, win rate 54%). Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.15, Win rate −3 pp. Unchanged in recent months: K/R at 0.81, ADR at 85.2, ELO at 1,793. Last 30 days: 26 matches, win rate 46%, ELO balance −51.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.