malLoy421

Russia
43 matches tracked 16 matches in 30 days
Last updated:

How does malLoy421 play?

Rating 0.92 (from 21 matches) K/R 0.64 ADR 71.1 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 10% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 96%
Opening duels won 62%+13 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+6 pp better than 77%
Clutch 1v2 won 18%−4 pp better than 36%
Clutch kills per match 1.5−0.1 better than 42%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+8 pp better than 90%
AWP share of kills 12%+1 pp better than 59%
K/D 0.87−0.10 better than 20%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%0.0 pp level
Rounds with 3K 2.5%−1.2 pp better than 9%
MVPs per match 1.8−0.3 better than 26%
4Ks and aces 4x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 55%+21 pp better than 99%
Utility damage per round 1.5−2.4 better than 5%
Enemies flashed per round 0.13−0.12 better than 21%
Rounds with a death 73%0.0 pp level

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.09, ADR +8.9, Headshots +16 pp
= Stayed the same
Win rate at 36%
▼ Got worse
Nothing clear

Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.68 (at the start 0.59).

Patterns

From the last 43 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 1.40 · Mirage

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
36% –
0.62 –
69.8 –
0.89–
50% of 64 duels –
50% of 6 situations –
Mirage14
36% –
0.64 –
67.5 –
0.94–
57% of 56 duels –
70% of 10 situations –
Ancient6
33% –
0.61 –
75.9 –
0.77–
59% of 22 duels –
0% of 2 situations –
Anubis6
33% –
0.70 –
76.9 –
0.94–
63% of 30 duels –
30% of 10 situations –

Compared with players on the same level who have at least 15 matches on the map.

How malLoy421 plays

Across 43 matches malLoy421 averages K/R 0.64 and ADR 71.1; the rating across the 21 rated matches is 0.92. Biggest strength: Opening duels won at 62%. That is better than 99% of players on level 4. Most room to improve: Utility damage per round at 1.5. That is better than only 5% of players on level 4. On average 14.3 kills per match, 51% of them headshots. The strongest map is Mirage with a 36% win rate in 14 matches. In 5 of 21 matches the rating was 1.10 or higher (24%), in 10 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. Improved over the last three months: K/R +0.09, ADR +8.9, Headshots +16 pp. Unchanged in recent months: Win rate at 36%. Last 30 days: 16 matches, win rate 31%, ELO balance −75.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.