majkel--
Name history of majkel--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does majkel-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).
Compared with 10,561 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average41% headshots and so well below the average (52%).
Impact
WeaknessExactly 2 kills in 11.8% of rounds and so clearly below the average (13.5%).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: July 2026 with 0.88. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.32. Last 3 months: 1.05 (at the start 1.02). Right on the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 89.3. Last 3 months: 74.9 (at the start 79.0). Clearly below the average (81.3).
Share of headshot kills
Best month: April 2026 with 46%. Last 3 months: 42% (at the start 41%). Well below the average (52%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 54% (at the start 42%). Slightly above the average (52%).
Best month: September 2026 with 3,088.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 278 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
majkel-- loses the most ELO on Cache: −128 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 53 · Cache
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.51 · Dust 2
Maps in detail
from the last 278 matchesCompared with players on the same level who have at least 15 matches on the map.
How majkel-- plays
Across 278 matches majkel-- averages K/R 0.73 and ADR 77.0; the rating across the 228 rated matches is 1.08. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 41%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 41% headshots. The strongest map is Mirage with a 56% win rate in 93 matches. In 95 of 228 matches the rating was 1.10 or higher (42%), in 61 it was below 0.90. In 191 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: July 2026 at 1.32. majkel-- loses the most ELO on Cache (−128 ELO, win rate 52%). Things go best from match 5 of the day (+144 ELO, win rate 60%). Match no. 3 of the day goes best: 61% win rate, −51 ELO. Improved over the last three months: Win rate +12 pp. Got weaker: K/R −0.05, ADR −4.1. Unchanged in recent months: Rating at 1.05, Headshots at 42%. Last 30 days: 96 matches, win rate 51%, net ELO −35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.