maionessse

Brazil
187 matches tracked
Last updated:

How does maionessse play?

Rating 1.06 K/R 0.76 ADR 83.6 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 187 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 1.05+0.03 · Ø 1.02 better than 65%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 43%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 34x 4K, 3 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 36%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 83.9, ELO at 1,855
▼ Got worse
Headshots −4 pp, Win rate −12 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.73).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
68 matches · 54% win rate
In match 3 of the day −45 ELO
26 matches · 42% win rate
Between 6:00 and 12:00 −53 ELO, win rate 44%
On Saturdays +3 ELO, win rate 39%

maionessse loses the most ELO on Mirage: −54 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 37 · Nuke
  3. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
54% better than 61%
0.77 better than 69%
84.6 better than 72%
1.09 better than 75%
53% of 236 duels better than 63%
29% of 38 situations better than 24%
Dust 244
36% better than 8%
0.74 better than 58%
80.9 better than 56%
1.03 better than 57%
50% of 159 duels right on the average
34% of 29 situations better than 42%
Ancient25
60% better than 79%
0.79 better than 77%
86.8 better than 81%
1.09 better than 76%
55% of 87 duels better than 71%
43% of 7 situations better than 66%
Inferno18
56% better than 58%
0.65 better than 16%
77.0 better than 33%
0.92 better than 16%
42% of 77 duels better than 8%
57% of 7 situations better than 89%
Anubis15
60% better than 76%
0.84 better than 88%
91.8 better than 92%
1.12 better than 80%
63% of 54 duels better than 94%
75% of 8 situations better than 99%
Cache10
40% -
0.79 -
84.1 -
1.10-
46% of 28 duels -
67% of 6 situations -
Nuke6
67% -
0.64 -
78.8 -
0.95-
52% of 25 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maionessse plays

Across 187 matches maionessse averages K/R 0.76, ADR 83.6 and a rating of 1.06. Most room to improve: Utility hit rate at 30%, better than only 18% of level 9 players. Averages 16.1 kills per match with 44% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 76 of 187 matches the rating was 1.10 or higher (41%), in 61 it was below 0.90. In 146 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. maionessse loses the most ELO on Mirage (−54 ELO, win rate 54%). Things go best on Ancient (+47 ELO, win rate 60%). Match no. 4 of the day goes best: 59% win rate, −82 ELO. Got weaker: Headshots −4 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 83.9, ELO at 1,855.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.