maik-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Strength64% of opening duels won and so well above the average (50%).
Clutch
Strength2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.34 K/D and so well above the average (1.00).
Impact
Strength3.1 MVPs per match and so well above the average (2.2).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.99. Last 3 months: 0.91 (at the start 0.99). Well above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.42. Last 3 months: 1.28 (at the start 1.42). Well above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 100.3. Last 3 months: 91.9 (at the start 100.3). Well above the average (79.4).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 43% (at the start 48%). Well below the average (50%).
Matches won (win rate)
Best month: July 2026 with 69%. Last 3 months: 52% (at the start 69%). Well above the average (45%).
Best month: October 2026 with 2,414. Last 3 months: 2,359 (at the start 2,002).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 217 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
maik-_- loses the most ELO on Inferno: −47 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Cache
- Most kills in a match: 42 · Dust 2
- Highest rating in a match: 2.81 · Nuke
Maps in detail
from the last 217 matchesCompared with players on the same level who have at least 15 matches on the map.
How maik-_- plays
Across 217 matches maik-_- averages K/R 0.92, ADR 92.8 and a rating of 1.30. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 20.2 kills per match with 44% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 147 of 217 matches the rating was 1.10 or higher (68%), in 34 it was below 0.90. In 186 matches with detailed stats: 62 4Ks and 9 aces. Best month by rating: July 2026 at 1.42. maik-_- loses the most ELO on Inferno (−47 ELO, win rate 48%). Things go best on Mirage (+104 ELO, win rate 65%). Match no. 1 of the day goes best: 61% win rate, +61 ELO. Improved over the last three months: ELO +357. Got weaker: K/R −0.08, Rating −0.14, ADR −8.4, Headshots −5 pp, Win rate −17 pp. Last 30 days: 56 matches, win rate 55%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.