magic666
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 528 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 13% of rounds and so well above the average (8%).
Clutch
Average24% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.92 K/D and so clearly above the average (0.82).
Impact
StrengthExactly 3 kills in 4.8% of rounds and so well above the average (2.9%).
Utility and deaths
Average35% of nades dealing damage or blinding and so clearly above the average (31%).
Progress
One value per month, dashed line is the level 1 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.63). Well above the average (0.62).
Rating, 1.00 is an average match
Best month: October 2026 with 1.01. Last 3 months: 0.99 (at the start 0.85). Well above the average (0.85).
Damage per round (ADR)
Best month: October 2026 with 84.0. Last 3 months: 80.0 (at the start 72.8). Well above the average (69.8).
Share of headshot kills
Best month: October 2026 with 42%. Last 3 months: 41% (at the start 39%). Slightly above the average (39%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 47% (at the start 43%). Slightly below the average (49%).
Best month: August 2026 with 487. Last 3 months: 263 (at the start 452).
Rounds with first kill
Best month: October 2026 with 21%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
magic666 loses the most ELO on Dust 2: −72 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Nuke
- Highest rating in a match: 2.11 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How magic666 plays
Across 81 matches magic666 averages K/R 0.70, ADR 78.2 and a rating of 0.95. Biggest strength: 3K rounds at 4.8%, better than 97% of level 1 players. Most room to improve: Clutch 1v1 won at 24%, better than only 9% of level 1 players. Averages 15.5 kills per match with 41% headshots. The strongest map is Mirage with a 52% win rate in 23 matches. In 29 of 81 matches the rating was 1.10 or higher (36%), in 43 it was below 0.90. In 60 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. magic666 loses the most ELO on Dust 2 (−72 ELO, win rate 50%). Improved over the last three months: K/R +0.10, Rating +0.14, ADR +7.2, Headshots +2 pp, Win rate +4 pp. Got weaker: ELO −189. Last 30 days: 20 matches, win rate 35%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.