maciQUE

USA
122 matches tracked 39 matches in 30 days
Last updated:

How does maciQUE play?

Rating 0.98 K/R 0.70 ADR 75.5 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 122 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 27%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 0.96−0.05 · Ø 1.01 better than 34%
Pistol kills per match 2.3
Knife kills 2 in 122 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 37%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 29%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 4 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 40%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, ELO +162
= Stayed the same
K/R at 0.70, ADR at 75.9, Headshots at 43%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −29 ELO
31 matches · 39% win rate
On Ancient −22 ELO
22 matches · 59% win rate
Between 0:00 and 6:00 −24 ELO, win rate 43%
On Wednesdays +33 ELO, win rate 40%

maciQUE loses the most ELO in match 2 of the day: −29 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 2.35 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 68%
0.70 better than 35%
75.1 better than 24%
0.95 better than 30%
52% of 120 duels better than 60%
28% of 18 situations better than 23%
Dust 228
46% better than 36%
0.73 better than 55%
80.6 better than 54%
1.03 better than 60%
48% of 129 duels better than 34%
35% of 17 situations better than 47%
Ancient22
59% better than 76%
0.72 better than 40%
77.8 better than 30%
1.02 right on the average
50% of 68 duels better than 43%
40% of 25 situations better than 59%
Anubis21
48% better than 37%
0.69 better than 31%
74.7 better than 22%
0.94 better than 27%
46% of 85 duels better than 28%
26% of 19 situations better than 23%
Inferno11
36% -
0.62 -
65.7 -
0.90-
36% of 42 duels -
71% of 7 situations -
Nuke5
60% -
0.64 -
64.0 -
0.97-
42% of 24 duels -
0% of 2 situations -
Cache4
50% -
0.67 -
74.5 -
0.93-
41% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maciQUE plays

Across 122 matches maciQUE averages K/R 0.70, ADR 75.5 and a rating of 0.98. Most room to improve: Opening duels won at 46%, better than only 16% of level 8 players. Averages 15.4 kills per match with 43% headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 40 of 122 matches the rating was 1.10 or higher (33%), in 52 it was below 0.90. In 95 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: August 2026 at 1.01. maciQUE loses the most ELO in match 2 of the day (−29 ELO, win rate 39%). Things go best on Dust 2 (+52 ELO, win rate 46%). Match no. 1 of the day goes best: 66% win rate, +32 ELO. Improved over the last three months: Rating +0.05, ELO +162. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.70, ADR at 75.9, Headshots at 43%. Last 30 days: 39 matches, win rate 49%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.