maYd--

AE
On FACEIT since 2022 337 matches tracked 67 matches in 30 days
ELO ▲ 8
2,921
30-day peak: 2,985
Rank EU ▼ 1,991 places
#10,726
AE #24 in AE
30 days · prev. #8,735 · best #8,735
Last updated:

How does maYd-- play?

Rating 1.01 K/R 0.71 ADR 78.5 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 337 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 18%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.9
Knife kills 4 in 337 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 28%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 35x 4K, 4 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

0.25 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 36%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 33%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 78.6, Win rate at 49%, ELO at 2,953
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −32 ELO
45 matches · 49% win rate
On Ancient −29 ELO
28 matches · 50% win rate
On Thursdays −54 ELO, win rate 36%

maYd-- loses the most ELO on Anubis: −32 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.18 · Mirage

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
58% better than 71%
0.72 better than 32%
77.2 better than 25%
1.03 better than 41%
49% of 594 duels better than 30%
40% of 85 situations better than 55%
Dust 254
37% better than 6%
0.69 better than 21%
77.8 better than 29%
0.97 better than 20%
44% of 206 duels better than 12%
40% of 40 situations better than 55%
Anubis45
49% better than 32%
0.73 better than 39%
79.2 better than 36%
1.04 better than 45%
55% of 170 duels better than 66%
34% of 38 situations better than 41%
Ancient28
50% better than 38%
0.73 better than 36%
82.6 better than 51%
1.05 right on the average
46% of 102 duels better than 17%
26% of 19 situations better than 21%
Nuke28
36% better than 3%
0.72 better than 28%
81.7 better than 46%
0.98 better than 20%
55% of 102 duels better than 61%
53% of 15 situations better than 80%
Cache16
44% better than 16%
0.73 better than 28%
79.3 better than 27%
1.04 better than 31%
58% of 60 duels better than 68%
18% of 11 situations better than 8%
Inferno10
10% -
0.66 -
79.2 -
0.92-
34% of 35 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maYd-- plays

Across 337 matches maYd-- averages K/R 0.71, ADR 78.5 and a rating of 1.01. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 156 matches. In 120 of 337 matches the rating was 1.10 or higher (36%), in 137 it was below 0.90. In 251 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. maYd-- loses the most ELO on Anubis (−32 ELO, win rate 49%). Things go best on Mirage (+178 ELO, win rate 58%). From match no. 5 of the day on, things go best: 56% win rate, +94 ELO. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 78.6, Win rate at 49%, ELO at 2,953. Last 30 days: 67 matches, win rate 54%, net ELO +208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.