ma1N

CO
109 matches tracked
ELO
2,250
Peak across the last 109 matches: 2,261
Rank NA ▲ 4 places
#3,556
CO #9 in CO
30 days · prev. #3,560 · best #3,425
Last updated:

How does ma1N play?

Rating 0.99 (from 59 matches) K/R 0.77 ADR 85.7 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 59 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−2 pp · Ø 50% better than 22%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 32%+12 pp · Ø 20% better than 95%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 5%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.10+0.10 · Ø 1.00 better than 70%
Pistol kills per match 2.8
Knife kills 1 in 109 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.0%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 46%
3K rounds 2.6%−1.4 pp · Ø 4.0% better than 2%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 9x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 85%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.12, ADR −11.5

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.72 (at the start 0.84). Right on the average (0.72).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +2 ELO
26 matches · 42% win rate
Between 0:00 and 6:00 +112 ELO, win rate 42%
On Fridays +2 ELO, win rate 32%

ma1N loses the most ELO from match 5 of the day: +2 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Inferno
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
58% better than 74%
0.76 better than 60%
84.6 better than 69%
1.02 better than 45%
58% of 111 duels better than 83%
44% of 16 situations better than 68%
Ancient25
44% better than 24%
0.79 better than 70%
89.5 better than 85%
0.94-
47% of 53 duels better than 26%
38% of 8 situations right on the average
Anubis17
47% better than 31%
0.78 better than 68%
89.8 better than 86%
0.84-
40% of 25 duels better than 3%
50% of 2 situations better than 77%
Inferno12
25% -
0.79 -
87.0 -
1.17-
50% of 24 duels -
33% of 3 situations -
Nuke7
71% -
0.82 -
84.2 -
1.03-
48% of 21 duels -
67% of 3 situations -
Cache6
33% -
0.70 -
71.9 -
0.84-
43% of 14 duels -
100% of 2 situations -
Mirage4
25% -
0.70 -
74.4 -
1.00-
33% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ma1N plays

Across 109 matches ma1N averages K/R 0.77 and ADR 85.7; the rating across the 59 rated matches is 0.99. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 40% headshots. The strongest map is Dust 2 with a 58% win rate in 36 matches. In 21 of 59 matches the rating was 1.10 or higher (36%), in 28 it was below 0.90. In 44 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. ma1N loses the most ELO from match 5 of the day (+2 ELO, win rate 42%). Things go best on Dust 2 (+55 ELO, win rate 58%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.12, ADR −11.5. Unchanged in recent months: Win rate at 48%. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.