mAxoISR

IL
94 matches tracked 37 matches in 30 days
Last updated:

How does mAxoISR play?

Rating 0.74 (from 53 matches) K/R 0.49 ADR 62.2 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 2
0.74
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with at least a normal rating (0.90 and up). 23%
Rating spread from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 11% normal 0.90 to 1.09 11% weak 0.75 to 0.89 19% very weak below 0.75 58%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 2 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4 pp better than 12%
Opening duels won 41%−7 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−6 pp better than 29%
Clutch 1v2 won 10%−10 pp better than 6%
Clutch kills per match 1.4−0.1 better than 45%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 31%−10 pp better than 9%
AWP share of kills 3%−8 pp better than 22%
K/D 0.68−0.23 better than 4%
Pistol kills per match 1.6
Knife kills 1 in 94 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 7.9%−4.2 pp better than 2%
Rounds with 3K 1.6%−1.8 pp better than 3%
MVPs per match 1.3−0.7 better than 5%
4Ks and aces 3x 4K, 0 aces in 94 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 37%+4 pp better than 78%
Utility damage per round 7.4+4.0 better than 95%
Enemies flashed per round 0.20−0.02 better than 47%
Rounds with a death 72%−2 pp better than 81%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.50
MayJunJulAugSepOct

Best month: September 2026 with 0.50.

Patterns

From the last 94 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
21 matches · 57% wins
Between 18:00 and 24:00 +51 ELO, win rate 49%

mAxoISR loses the most ELO on Dust 2: −28 ELO, 57% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.22 · Dust 2
  2. Most kills in a match: 27 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient24
46% better than 33%
0.48 better than 5%
60.7 better than 11%
0.70 better than 5%
35% of 66 duels better than 11%
22% of 18 situations better than 18%
Inferno24
67% better than 92%
0.48 better than 4%
62.4 better than 12%
0.78-
42% of 88 duels better than 23%
40% of 15 situations better than 55%
Dust 221
57% better than 80%
0.54 better than 8%
67.6 better than 18%
0.90-
50% of 50 duels better than 68%
23% of 13 situations better than 21%
Anubis14
43% -
0.47 -
57.7 -
0.56-
40% of 48 duels -
20% of 5 situations -
Cache10
50% -
0.44 -
55.8 -
0.66-
37% of 30 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mAxoISR plays

Across 94 matches mAxoISR averages K/R 0.49 and ADR 62.2; the rating across the 53 rated matches is 0.74. Biggest strength: Utility damage per round at 7.4. That is better than 95% of players on level 2. Most room to improve: Rounds with 3K at 1.6%. That is better than only 3% of players on level 2. On average 11.0 kills per match, 31% of them headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 6 of 53 matches the rating was 1.10 or higher (11%), in 41 it was below 0.90. In 94 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.74. mAxoISR loses the most ELO on Dust 2 (−28 ELO, win rate 57%). Things go best on Inferno (+55 ELO, win rate 67%). Last 30 days: 37 matches, win rate 57%, ELO balance +23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.