mAnGo20

Denmark
188 matches tracked
ELO ▲ 59
3,546
30-day peak: 3,576
Rank EU ▼ 115 places
#839
DK #35 in DK
30 days · prev. #724 · best #724
Last updated:

How does mAnGo20 play?

Rating 1.14 (from 178 matches) K/R 0.80 ADR 86.2 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 178 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Clutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just below the average (54%).

Rounds with first kill 11%−1 pp · Ø 12% better than 37%
Opening duels won 53%−1 pp · Ø 54% better than 34%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 49%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 94%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just above the average (52%).

Headshot rate 53%+1 pp · Ø 52% better than 42%
AWP share of kills 12%−2 pp · Ø 14% better than 64%
K/D 1.17+0.06 · Ø 1.11 better than 51%
Pistol kills per match 3.6 from the last 178
Knife kills 5 in 178 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so clearly above the average (4.5%).

2K rounds 14.2%−0.2 pp · Ø 14.4% better than 35%
3K rounds 5.3%+0.8 pp · Ø 4.5% better than 68%
MVPs per match 2.7+0.1 · Ø 2.6 better than 55%
4Ks and aces 27x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.35).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 78%
Enemies flashed per round 0.46+0.11 · Ø 0.35 better than 82%
Deaths per round 69%−1 pp · Ø 70% better than 49%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.18, ADR −9.9, Win rate −13 pp, ELO −141

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.78 (at the start 0.89). Right on the average (0.78).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −233 ELO
37 matches · 41% win rate
Between 18:00 and 24:00 −23 ELO, win rate 51%
On Wednesdays +28 ELO, win rate 50%

mAnGo20 loses the most ELO on Ancient: −233 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.70 · Ancient

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis40
70% better than 84%
0.80 right on the average
85.4 right on the average
1.17 better than 63%
47% of 154 duels better than 14%
45% of 33 situations better than 65%
Ancient37
41% better than 7%
0.77 better than 37%
87.0 better than 55%
1.06 better than 30%
55% of 141 duels better than 55%
38% of 21 situations better than 47%
Mirage32
53% better than 29%
0.76 better than 25%
80.7 better than 20%
1.07 better than 26%
56% of 141 duels better than 53%
32% of 19 situations better than 25%
Nuke26
77% better than 96%
0.82 better than 73%
86.0 better than 67%
1.18 better than 80%
55% of 127 duels better than 63%
36% of 11 situations better than 45%
Cache21
52% -
0.84 -
90.5 -
1.18-
61% of 111 duels -
44% of 18 situations -
Inferno17
59% better than 62%
0.86 better than 87%
86.6 better than 73%
1.24 better than 91%
58% of 76 duels better than 69%
46% of 13 situations better than 73%
Dust 24
25% -
0.83 -
92.3 -
1.20-
67% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mAnGo20 plays

Across 188 matches mAnGo20 averages K/R 0.80 and ADR 86.2; the rating across the 178 rated matches is 1.14. Biggest strength: Utility damage per round at 4.9, better than 78% of level 10 · 3,500+ ELO players. Averages 18.1 kills per match with 53% headshots. The strongest map is Nuke with a 77% win rate in 26 matches. In 88 of 178 matches the rating was 1.10 or higher (49%), in 43 it was below 0.90. In 129 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: July 2026 at 1.29. mAnGo20 loses the most ELO on Ancient (−233 ELO, win rate 41%). Things go best on Anubis (+447 ELO, win rate 70%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.11, Rating −0.18, ADR −9.9, Win rate −13 pp, ELO −141. Last 30 days: 5 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.