m999

UZ
205 matches tracked 11 matches in 30 days
ELO ▲ 33
2,004
30-day peak: 2,004
Rank NA ▲ 518 places
#6,142
UZ #16 in UZ
30 days · prev. #6,660 · best #6,142
Last updated:

How does m999 play?

Rating 0.97 K/R 0.72 ADR 77.8 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 205 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 91%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 3.2
Knife kills 2 in 205 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 47%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 21x 4K, 0 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 28%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 45%
▼ Got worse
K/R −0.09, Rating −0.15, ADR −7.5, ELO −163

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.69 (at the start 0.78). Slightly below the average (0.73).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −53 ELO
21 matches · 33% win rate
On Anubis −49 ELO
34 matches · 29% win rate
Between 6:00 and 12:00 +184 ELO, win rate 39%
On Tuesdays −17 ELO, win rate 29%

m999 loses the most ELO in match 4 of the day: −53 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 44 · Anubis
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
45% better than 27%
0.70 better than 33%
76.3 better than 29%
0.95 better than 24%
49% of 381 duels better than 41%
52% of 23 situations better than 85%
Dust 258
50% better than 43%
0.74 right on the average
80.3 better than 48%
1.00 better than 39%
54% of 324 duels better than 67%
58% of 24 situations better than 93%
Anubis34
29% better than 2%
0.72 better than 44%
76.9 better than 33%
0.99 better than 39%
53% of 181 duels better than 63%
24% of 17 situations better than 16%
Ancient21
57% better than 65%
0.78 better than 69%
84.0 better than 66%
1.03 right on the average
59% of 100 duels better than 86%
20% of 10 situations better than 11%
Inferno8
50% -
0.60 -
68.3 -
0.81-
36% of 36 duels -
0% of 2 situations -
Cache6
67% -
0.71 -
71.6 -
0.92-
51% of 35 duels -
-
Nuke3
33% -
0.71 -
71.7 -
0.94-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m999 plays

Across 205 matches m999 averages K/R 0.72, ADR 77.8 and a rating of 0.97. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 58% headshots. The strongest map is Ancient with a 57% win rate in 21 matches. In 69 of 205 matches the rating was 1.10 or higher (34%), in 97 it was below 0.90. In 129 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. m999 loses the most ELO in match 4 of the day (−53 ELO, win rate 33%). Things go best in match 1 of the day (+80 ELO, win rate 51%). Match no. 1 of the day goes best: 51% win rate, +80 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.09, Rating −0.15, ADR −7.5, ELO −163. Unchanged in recent months: Win rate at 45%. Last 30 days: 11 matches, win rate 36%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.