m88nq

m88nq

KR
70 matches tracked 37 matches in 30 days
Last updated:

How does m88nq play?

Rating 1.33 (from 1 matches) K/R 0.67 ADR 71.2 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.33
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 5%−5.0 pp better than 1%
Opening duels won 45%−4 pp better than 14%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+5 pp better than 80%
Clutch 1v2 won 8%−14 pp better than 1%
Clutch kills per match 2.0+0.3 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−5 pp better than 23%
AWP share of kills 7%−4 pp better than 38%
K/D 0.97−0.01 better than 46%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.3 pp better than 17%
Rounds with 3K 2.5%−1.3 pp better than 5%
MVPs per match 1.9−0.3 better than 20%
4Ks and aces 5x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 47%
Utility damage per round 2.2−1.9 better than 12%
Enemies flashed per round 0.12−0.15 better than 14%
Rounds with a death 69%−4.0 pp better than 91%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 69.8
▼ Got worse
K/R −0.04, Headshots −3 pp, Win rate −28 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.65 (at the start 0.69).

Patterns

From the last 70 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −39 ELO
22 matches · 55% wins

m88nq loses the most ELO on Mirage: −39 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.33 · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
55% better than 69%
0.64 better than 14%
70.6 better than 13%
1.33–
123% of 26 duels better than 99%
75% of 8 situations better than 99%
Dust 219
21% better than 1%
0.67 better than 27%
73.0 better than 19%
-
115% of 27 duels better than 99%
60% of 5 situations better than 94%
Ancient9
44% –
0.66 –
68.2 –
-
19% of 16 duels –
67% of 3 situations –
Anubis6
83% –
0.76 –
74.3 –
-
55% of 11 duels –
67% of 6 situations –
Nuke6
67% –
0.66 –
69.6 –
-
122% of 9 duels –
-
Cache5
60% –
0.72 –
76.4 –
-
71% of 14 duels –
29% of 7 situations –
Inferno3
33% –
0.63 –
62.1 –
-
133% of 3 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How m88nq plays

Across 70 matches m88nq averages K/R 0.67 and ADR 71.2; the rating across the 1 rated matches is 1.33. Biggest strength: Rounds with a death at 69%. That is better than 91% of players on level 6. Most room to improve: Rounds with first kill at 5%. That is better than only 1% of players on level 6. On average 14.5 kills per match, 40% of them headshots. The strongest map is Mirage with a 55% win rate in 22 matches. In 42 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.33. m88nq loses the most ELO on Mirage (−39 ELO, win rate 55%). Got weaker: K/R −0.04, Headshots −3 pp, Win rate −28 pp. Unchanged in recent months: ADR at 69.8. Last 30 days: 37 matches, win rate 32%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.