m1sue

JP
225 matches tracked
Last updated:

How does m1sue play?

K/R 0.70 ADR 78.2 from 225 matches
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 78%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 69%
Clutch 1v2 won 23%+2 pp better than 63%
Clutch kills per match 1.3−0.4 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%0 pp level
AWP share of kills 14%+3 pp better than 72%
K/D 0.94−0.07 better than 22%
Pistol kills per match 2.6
Knife kills 5 in 225 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−1.1 pp better than 18%
Rounds with 3K 3.6%−0.3 pp better than 34%
MVPs per match 2.2−0.1 better than 44%
4Ks and aces 22x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 35%
Utility damage per round 4.30.0 level
Enemies flashed per round 0.29+0.01 better than 55%
Rounds with a death 74%+2.0 pp better than 27%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +68
= Stayed the same
K/R at 0.70, ADR at 78.2, Win rate at 49%
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.70.

Patterns

From the last 225 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −178 ELO
76 matches · 47% wins
On Dust 2 −36 ELO
47 matches · 49% wins
On Ancient −23 ELO
40 matches · 50% wins

m1sue loses the most ELO on Mirage: −178 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
47% better than 36%
0.70 better than 35%
79.6 better than 49%
-
49% of 417 duels better than 41%
45% of 33 situations better than 70%
Dust 247
49% better than 45%
0.70 better than 36%
78.4 better than 42%
-
53% of 241 duels better than 64%
50% of 32 situations better than 80%
Anubis42
50% better than 45%
0.65 better than 14%
74.6 better than 21%
-
49% of 237 duels better than 42%
26% of 23 situations better than 21%
Ancient40
50% level
0.71 better than 38%
79.4 better than 41%
-
49% of 244 duels better than 43%
23% of 26 situations better than 16%
Nuke19
47% better than 28%
0.72 better than 32%
77.3 better than 31%
-
44% of 84 duels better than 13%
27% of 11 situations better than 23%

Compared with players on the same level who have at least 15 matches on the map.

How m1sue plays

Biggest strength: Rounds with first kill at 12%. That is better than 78% of players on level 9. On average 15.3 kills per match, 48% of them headshots. The strongest map is Anubis with a 50% win rate in 42 matches. In 135 matches with detailed stats: 22 4Ks and 2 aces. m1sue loses the most ELO on Mirage (−178 ELO, win rate 47%). Things go best on Anubis (+89 ELO, win rate 50%). Improved over the last three months: ELO +68. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.2, Win rate at 49%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.