m1shka1414

Ukraine
62 matches tracked 16 matches in 30 days
Last updated:

How does m1shka1414 play?

Rating 0.88 (from 21 matches) K/R 0.65 ADR 77.8 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4% on level 9
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 0% normal 0.90 to 1.09 38% weak 0.75 to 0.89 10% very weak below 0.75 38%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 8%
Opening duels won 41%−9 pp better than 1%

Clutch

Strength
Last one alive
Clutch 1v1 won 65%+26 pp better than 99%
Clutch 1v2 won 26%+5 pp better than 80%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 40%−8 pp better than 10%
AWP share of kills 0%−11 pp better than 1%
K/D 0.89−0.11 better than 9%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 32%
Rounds with 3K 2.9%−1.0 pp better than 9%
MVPs per match 1.8−0.5 better than 6%
4Ks and aces 4x 4K, 1 ace in 41 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 97%
Utility damage per round 9.0+4.7 better than 99%
Enemies flashed per round 0.39+0.11 better than 79%
Rounds with a death 73%+1.0 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.11, ADR +8.7, Headshots +3 pp, Win rate +15 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.68 (at the start 0.57).

Patterns

From the last 62 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −30 ELO
31 matches · 48% wins

m1shka1414 loses the most ELO in match 1 of the day: −30 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 1.47 · Inferno
  3. Most kills in a match: 51 · Anubis

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis17
59% better than 75%
0.64 better than 9%
77.5 better than 34%
0.91–
40% of 62 duels better than 5%
50% of 10 situations better than 79%
Dust 217
53% better than 58%
0.73 level
82.7 better than 64%
0.90–
40% of 57 duels better than 6%
78% of 9 situations better than 99%
Ancient10
60% –
0.60 –
77.7 –
0.53–
37% of 41 duels –
29% of 7 situations –
Mirage10
50% –
0.54 –
68.3 –
0.78–
30% of 27 duels –
25% of 4 situations –
Inferno8
50% –
0.66 –
81.1 –
1.18–
49% of 41 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How m1shka1414 plays

Across 62 matches m1shka1414 averages K/R 0.65 and ADR 77.8; the rating across the 21 rated matches is 0.88. Biggest strength: Clutch 1v1 won at 65%. That is better than 99% of players on level 9. Most room to improve: Opening duels won at 41%. That is better than only 1% of players on level 9. On average 14.5 kills per match, 40% of them headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 3 of 21 matches the rating was 1.10 or higher (14%), in 10 it was below 0.90. In 41 matches with detailed stats: 4 4Ks and 1 aces. Best month by rating: September 2026 at 0.88. m1shka1414 loses the most ELO in match 1 of the day (−30 ELO, win rate 48%). Improved over the last three months: K/R +0.11, ADR +8.7, Headshots +3 pp, Win rate +15 pp. Last 30 days: 16 matches, win rate 63%, ELO balance +82.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.