m0ttier--
Name history of m0ttier--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does m0ttier-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 7 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: August 2026 with 0.76.
Rating, 1.00 is an average match
Best month: October 2026 with 0.97.
Damage per round (ADR)
Best month: October 2026 with 77.6.
Share of headshot kills
Best month: August 2026 with 54%.
Matches won (win rate)
Best month: October 2026 with 75%.
Best month: October 2026 with 1,415.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 60%.
Patterns
From the last 63 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Highest rating in a match: 1.41 · Inferno
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 29 · Mirage
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How m0ttier-- plays
Across 63 matches m0ttier-- averages K/R 0.68 and ADR 75.1; the rating across the 31 rated matches is 0.93. Biggest strength: Rounds with 3K at 4.6%. That is better than 81% of players on level 7. Most room to improve: Utility with impact at 21%. That is better than only 1% of players on level 7. On average 14.5 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 10 of 31 matches the rating was 1.10 or higher (32%), in 13 it was below 0.90. In 47 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. Things go best on Dust 2 (+23 ELO, win rate 64%). Last 30 days: 24 matches, win rate 67%, ELO balance −12.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.