m0on02

Czech Republic
152 matches tracked 130 matches in 30 days
Last updated:

How does m0on02 play?

Rating 1.10 K/R 0.77 ADR 84.3 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.14+0.12 · Ø 1.02 better than 85%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 67%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 24x 4K, 3 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 78%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 20%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether m0on02 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 150 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.72
JulAugSepOct

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −132 ELO
32 matches · 44% win rate
On Mirage −43 ELO
53 matches · 49% win rate
Between 0:00 and 6:00 −104 ELO, win rate 50%
On Thursdays −84 ELO, win rate 42%

m0on02 loses the most ELO in match 1 of the day: −132 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.40 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 40%
0.76 better than 63%
85.9 better than 77%
1.06 better than 63%
48% of 220 duels better than 34%
33% of 30 situations better than 36%
Inferno22
64% better than 81%
0.72 better than 41%
75.0 better than 19%
1.08 better than 62%
44% of 86 duels better than 14%
33% of 12 situations better than 46%
Ancient20
65% better than 88%
0.86 better than 94%
91.1 better than 91%
1.22 better than 94%
60% of 63 duels better than 89%
50% of 16 situations better than 79%
Cache17
71% -
0.86 -
92.9 -
1.22-
62% of 76 duels -
40% of 15 situations -
Dust 215
53% better than 54%
0.80 better than 79%
85.2 better than 73%
1.11 better than 76%
57% of 67 duels better than 81%
47% of 19 situations better than 73%
Anubis8
50% -
0.79 -
89.6 -
1.11-
68% of 38 duels -
17% of 6 situations -
Nuke7
57% -
0.72 -
76.1 -
1.02-
50% of 40 duels -
44% of 9 situations -
Awp_duelorange_d3
67% -
0.59 -
67.2 -
0.87-
41% of 29 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m0on02 plays

Across 152 matches m0on02 averages K/R 0.77, ADR 84.3 and a rating of 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 75 of 152 matches the rating was 1.10 or higher (49%), in 46 it was below 0.90. In 150 matches with detailed stats: 24 4Ks and 3 aces. m0on02 loses the most ELO in match 1 of the day (−132 ELO, win rate 44%). Things go best in match 2 of the day (+39 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +39 ELO. Last 30 days: 130 matches, win rate 57%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.