m-salah-

Brazil
76 matches tracked
ELO
2,024
Peak across the last 76 matches: 2,159
Rank SA ▲ 364 places
#4,986 #2,999 in BR
30 days · before #5,350 · best #4,986
Last updated:

How does m-salah- play?

K/R 0.68 ADR 76.3 from 76 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 45%−6 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 20%
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 1.5−0.1 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 1%−10 pp better than 6%
K/D 0.92−0.11 better than 10%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.0−0.3 better than 14%
4Ks and aces 9x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 62%
Utility damage per round 6.2+2.1 better than 91%
Enemies flashed per round 0.38+0.08 better than 73%
Rounds with a death 74%+2.0 pp better than 18%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.65
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.70.

Patterns

From the last 76 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day ±0 ELO
23 matches · 43% wins

m-salah- loses the most ELO in match 2 of the day: ±0 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient22
59% better than 71%
0.67 better than 15%
75.9 better than 21%
-
46% of 87 duels better than 20%
25% of 8 situations better than 21%
Dust 219
42% better than 16%
0.69 better than 25%
77.0 better than 30%
-
41% of 86 duels better than 6%
30% of 10 situations better than 28%
Nuke9
56% –
0.69 –
77.1 –
-
45% of 42 duels –
29% of 7 situations –
Mirage8
50% –
0.72 –
77.5 –
-
50% of 38 duels –
50% of 2 situations –
Cache7
57% –
0.68 –
72.2 –
-
45% of 29 duels –
60% of 10 situations –
Inferno6
50% –
0.62 –
75.4 –
-
41% of 34 duels –
50% of 2 situations –
Anubis3
0% –
0.77 –
81.0 –
-
38% of 16 duels –
50% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How m-salah- plays

Biggest strength: Utility damage per round at 6.2. That is better than 91% of players on level 10. Most room to improve: Opening duels won at 45%. That is better than only 7% of players on level 10. On average 15.0 kills per match, 50% of them headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 70 matches with detailed stats: 9 4Ks and 1 aces. m-salah- loses the most ELO in match 2 of the day (±0 ELO, win rate 43%). Things go best in match 1 of the day (+25 ELO, win rate 58%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.