luckz-
How does luckz- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.00).
Impact
AverageExactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).
Utility and deaths
Average3.5 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.71. Last 3 months: 0.67 (at the start 0.66). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02. Last 3 months: 0.96 (at the start 0.91). Clearly below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 80.0. Last 3 months: 75.3 (at the start 73.3). Slightly below the average (79.4).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 55% (at the start 57%). Clearly above the average (50%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 53% (at the start 50%). Well above the average (45%).
Best month: August 2026 with 2,470. Last 3 months: 2,367 (at the start 2,220).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 196 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
luckz- loses the most ELO on Dust 2: −86 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.08 · Ancient
- Longest win streak: 10 wins in a row · Nuke
Maps in detail
from the last 196 matchesCompared with players on the same level who have at least 15 matches on the map.
How luckz- plays
Across 196 matches luckz- averages K/R 0.67 and ADR 74.6; the rating across the 187 rated matches is 0.94. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 56% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 58 of 187 matches the rating was 1.10 or higher (31%), in 94 it was below 0.90. In 122 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. luckz- loses the most ELO on Dust 2 (−86 ELO, win rate 41%). Things go best on Mirage (+6 ELO, win rate 54%). From match no. 5 of the day on, things go best: 60% win rate, −4 ELO. Improved over the last three months: Rating +0.05, Win rate +3 pp, ELO +147. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.3. Last 30 days: 52 matches, win rate 54%, net ELO +48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.