luckz-

Brazil
On FACEIT since 2020 196 matches tracked 52 matches in 30 days
ELO ▲ 109
2,345
30-day peak: 2,367
Rank SA ▼ 271 places
#2,008
BR #1,298 in BR
30 days · prev. #1,737 · best #1,737
Last updated:

How does luckz- play?

Rating 0.94 (from 187 matches) K/R 0.67 ADR 74.6 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 187 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 46%−4 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 62%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.93−0.07 · Ø 1.00 better than 12%
Pistol kills per match 2.5
Knife kills 2 in 196 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 18%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 19x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 30%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Win rate +3 pp, ELO +147
= Stayed the same
K/R at 0.67, ADR at 75.3
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.67 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
44 matches · 41% win rate
On Anubis −58 ELO
30 matches · 43% win rate
On Wednesdays +51 ELO, win rate 41%

luckz- loses the most ELO on Dust 2: −86 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.08 · Ancient
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 58%
0.65 better than 12%
73.9 better than 16%
0.94 better than 19%
46% of 295 duels better than 21%
33% of 30 situations better than 34%
Dust 244
41% better than 16%
0.65 better than 13%
72.8 better than 13%
0.89 better than 8%
44% of 201 duels better than 16%
31% of 13 situations better than 30%
Anubis30
43% better than 20%
0.68 better than 21%
75.0 better than 17%
0.95 better than 21%
52% of 170 duels right on the average
50% of 10 situations better than 77%
Nuke16
75% better than 92%
0.62 better than 6%
71.2 better than 7%
0.89 better than 8%
42% of 126 duels better than 9%
46% of 52 situations better than 72%
Ancient13
77% -
0.80 -
86.3 -
1.12-
56% of 62 duels -
50% of 8 situations -
Cache12
25% -
0.69 -
78.6 -
1.00-
35% of 74 duels -
20% of 5 situations -
Inferno12
67% -
0.63 -
66.6 -
0.88-
37% of 71 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How luckz- plays

Across 196 matches luckz- averages K/R 0.67 and ADR 74.6; the rating across the 187 rated matches is 0.94. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 56% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 58 of 187 matches the rating was 1.10 or higher (31%), in 94 it was below 0.90. In 122 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. luckz- loses the most ELO on Dust 2 (−86 ELO, win rate 41%). Things go best on Mirage (+6 ELO, win rate 54%). From match no. 5 of the day on, things go best: 60% win rate, −4 ELO. Improved over the last three months: Rating +0.05, Win rate +3 pp, ELO +147. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.3. Last 30 days: 52 matches, win rate 54%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.